Identified insider Tom Henderson has claimed that Digital Arts turned down DICE’s pitch for Star Wars Battlefront III resulting from licensing prices.
To not be confused with the cancelled Battlefront 3 within the unique Battlefront sequence, Battlefront III would have been a sequel of kinds to 2017’s Battlefront II, which was mired in controversy resulting from microtransactions.
“It obtained turned down as a result of it takes 20 % extra gross sales to make the identical cash,” one former developer informed Henderson. That stated, EA is at the moment engaged on two Star Wars titles, each of that are reportedly story-driven, single-player centered experiences.
“A number of key builders that labored on the Battlefront sequence have since left the DICE studio prior to now 12 months, together with the likes of Battlefront II’s inventive director Dennis Bränvall, core gameplay designer Christian Johannesé, and lead hero designer Guillaume Mroz,” Henderson added. “It could point out a Battlefront III could be very unlikely. I’ve seen the construct file for DICE’s subsequent title in October, at the moment simply dubbed ‘Dev-Subsequent,’ which signifies that the title has handed Gate 0, which is its conceptual stage. This stage often takes a couple of months of time.”
Henderson clarified that it’s commonplace process to pitch ideas whereas a sport is already in growth, so no matter ‘Dev-Subsequent’ is, it didn’t take any growth assets away from Battlefield 2042.
“It also needs to be stated that growth can change at any given time and the subsequent title has began growth, but when Battlefront III ever will get greenlit and begins growth for no matter cause, I’ll break the information,” Henderson concluded.