Battlefield 2042 Update #3 Now Live Across All Platforms

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DICE has rolled out Battlefield 2042 replace 0.3.0, which introduced with it a plethora of gameplay enhancements, bug fixes, and new Portal options.

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The replace is now accessible throughout all platforms globally. Patch notes are as follows:

Fixes, Modifications, and Enhancements

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  • The Latest Gamers display now embrace everybody from earlier matches to permit for simpler consumer reporting
  • Made enhancements to the “Interplay” system by switching the default “INTERACT” textual content on a number of interactions to mirror the motion you’re about to do, i.e. “OPEN CONTAINER”, “CALL ELEVATOR”
  • Resolved Kaleidoscope server room lighting difficulty
  • Resolved a problem associated to the rate / trajectory whereas spawning in jets
  • Improved helicopter animation in degree fly-bys throughout insertion
  • Enhancements to deal with a problem the place gamers killed in automobiles would fall beneath degree geometry
  • Enhancements to streaming property in deploy display presentation
  • Participant now not will get caught in a zipline/rope after exiting a car after coming into it too near a zipline or rope
  • Exiting an open seat early within the enter animation now not causes your goal pitch to lock up
  • Right subject of view is utilized instantly following insertion sequences 

Consumer Interface

  • Improved the Assortment screens, making them simpler to make use of and clear as to what you’re interacting with
  • Improved the methods by which you’re capable of handle your attachments by way of the Assortment display to cut back the variety of interactions you must have when constructing your loadouts
  • Enhancements to our Participant Card display and Finish of Spherical (EOR) to offer extra polish
  • Added new markers to make your newly unlocked objects simpler to search out
  • Improved display transitions when coming into and returning to the Essential Menu
  • Improved Report a Participant flows, particularly round toxicity and dishonest stories
  • The in-game scoreboard now correctly scales to match display safe-zone settings
  • Fastened situations the place the scroll operate didn’t work within the Choices screens
  • Applied Focus restoration for screens so the centered button is remembered when re-entering a display
  • Fastened visible results stay on display throughout Finish of Spherical
  • CommoRose
    • Improved responsiveness of CommoRose opening
    • Fastened inactive targets exhibiting within the CommoRose for defenders in Rush & Breakthrough
    • Fastened targets not exhibiting within the CommoRose for attackers in Rush

Matchmaking & Associates

  • Improved the expertise between EOR and the Essential Menu
  • Improved Matchmaking reliability and diminished situations of Matchmaking failed
  • Improved Crossplay invite flows
  • Fastened Wealthy presence replace points, guaranteeing that your mates are higher capable of observe the place you’re in Sport
  • Addressed servers getting caught in unresponsive recreation states, the place rounds fail to correctly begin
  • Fixes to Pal Invites for gamers on PC
  • Fastened a problem the place the chums listing was generally not totally updated

Development and Unlocks

  • Introduction of weekly missions, offering set challenges that reward beauty unlocks
  • Added 1st match bonus of 1000 Darkish Market Credit for Hazard Zone
  • Improved total XP/Rank monitoring and reliability
  • Improved Mastery rank monitoring
  • Improved reliability of Participant card monitoring
  • The required degree to unlock an merchandise is now not seen as soon as the merchandise is unlocked
  • Fastened a bug the place Mastery Badges weren’t displaying throughout the Portal Assortment menu
  • Fastened a problem that was not correctly awarding XP for Angel resupplies
  • 3D preview of automobiles now shows the proper customizations within the Assortment menu
  • Added a notification when reaching a brand new Participant Card Badge tier
  • Added a notification when reaching a brand new Mastery tier


  • Addressed quite a lot of visible flickering and stuttering points
  • Enhancements to water rendering when Aiming Down Sight (ADS)
  • Added sight definition for iron sights to permit appropriate ADS for the VCAR
  • Leaving ADS  is now smoother than earlier than on Xbox One and PlayStation 4 consoles
  • Addressed a number of graphical points affecting water reflections
  • Addressed a problem with character rendering for gamers becoming a member of a match in progress
  • Made enhancements to artifacts affecting DLSS implementation
  • Fastened flickering within the oasis water in El Alamein on deploy
  • Fastened animations generally glitching when selecting up a weapon from the bottom
  • Fastened Aircrafts generally exhibiting up with incorrect touchdown gear visuals
  • Fastened difficulty that might trigger incorrect bullet influence results when taking pictures close to water
  • Fastened Ju-87 Stuka Gunner Seat firing visible results not aligning correctly with the airplane
  • Shifted PSO-1 Scope ahead on AN94 to forestall clipping into display whereas idle
  • Fastened skinning points for a number of PP-29 Weapon Skins


  • Over 150 particular person fixes, small adjustments, and enhancements throughout all of our Maps
  • Improved degree geometry points throughout all ranges addressing points such gamers getting snagged or trapped
  • Resolved a number of spawning points
  • Resolved visible glitches akin to lens flare, seen seams in skydome
  • Resolved numerous collision and placement points
  • Addressed points affecting native audio placement in a number of Maps

Battlefield Hazard Zone

  • Made enhancements to visible presentation of Darkish Market Credit
  • Modified the Squad and Participant Display to take away enemy squad names
  • Modified the Scoreboard to now not present linked enemy gamers
  • Added extra flares to Extraction Zone, providing gamers higher visibility of extraction space, in addition to offering extra cowl
  • Added new spawn areas for preliminary Knowledge Capsules
  • Elevated the quantity of Knowledge Drives preliminary Knowledge Capsules can comprise
  • Made enhancements to the Knowledge Drive Scanner’s accuracy and enemy identification
  • Resolved a problem the place two groups may extract concurrently
  • Resolved warnings to alert gamers they’re being scanned generally not showing
  • Made it simpler to work together with Knowledge Drive pick-ups
  • Added a distance read-out for the subsequent accessible Extraction Level
  • Improved the end-of-round digital camera placement
  • The “Modify” button within the foyer now takes you again to the Perk tab
  • Preliminary Knowledge Capsules now solely spawn a most of 4-6 Opposing Forces
  • Drones contained in the extraction Condor will now be destroyed upon leaving
  • Added XP for fully eliminating an enemy squad
  • The Redeploy icon is now a part of the soldier and car world icon
  • Fastened gamers generally having the ability to choose up greater than their max capability of Knowledge Drives
  • Fastened situations the place the Spherical Bonus XP was inaccurate and the Finish of Spherical was not triggering appropriately
  • Fastened a problem the place the countdown within the foyer wouldn’t begin if the participant was tabbed out
  • Lowered width of foyer abstract info
  • Added an animation and audio cue when the participant’s Remaining Stability adjustments within the foyer
  • Mixed Tactical Objects tab right into a single tab within the foyer
  • Made lock icon visuals extra clear whereas within the foyer
  • Added an choice to Stop from the ready for gamers to hitch and pre-round foyer menu
  • Fastened a problem within the foyer that made it obscure what Tactical Objects are being chosen
  • Fastened a problem the place voice over would get reduce off too early on the finish of spherical
  • Fastened points with voice over heard by extracting gamers
  • Fastened points with random audio triggers for the Knowledge Drive Scanner
  • Fastened lacking music when squad will get eradicated

Battlefield Portal

  • Added Server Data for the Pause Menu
  • Added help for reporting a server from the Pause Menu
  • Added help for server admins to write down periodic server messages
  • Simplified the Server Settings display design
  • Fastened a problem the place bullet unfold could be too excessive when attempting to fireside whereas zoomed proper after sprinting for some Portal weapons
  • Fastened most human gamers displaying incorrectly within the Modifiers Tab for FFA recreation modes
  • Added totally different loading music primarily based on which Portal map is loading
  • Setting a low Max Well being multiplier for automobiles will now not trigger them to spawn in on hearth
  • Plane inside Portal now show their outfitted missiles and bombs appropriately
  • Added a UI indicator for Rush to indicate when the subsequent sector will begin
  • Fastened a visible difficulty whereas reloading a number of Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

Builder additions

  • Rush recreation mode layouts for all 2042 All-Out Warfare maps (via Portal)
  • New official Automobile Staff Deathmatch recreation mode
  • New official Staff & FFA Gun Grasp templates
  • New official An infection template

Guidelines Editor

  • Added the flexibility to detect what gamers have been killed with with a view to apply extra Logic
  • Allow the portal SetTeamId block to be usable with AI

Battlefield 1942

  • Fastened recognizing points for the Binoculars
  • Fastened a problem that induced the M3 Halftrack and Sd. Kfz 251 Halftrack to generally dip into the terrain
  • Fastened a problem that induced the 9K22 Tunguska-M to take an excessive amount of injury from some car MG’s

Battlefield: Dangerous Firm 2

  • Improved the M416 reload animation
  • The Tracer Dart now locks efficiently on tagged car
  • Mortar Strike can now not be fired whereas not zoomed
  • Further tuning to the UAV-1

Battlefield 3

  • Fastened a bug that would trigger the M3A3 Bradley main and APFSDS-T Shells to proceed firing uninterrupted
  • Fastened a bug that prevented the SOFLAM and MAV devices sustaining their earlier goal path when a participant re-entered them
  • Fastened a bug that induced the MAV, EOD Bot and SOFLAM devices to indicate a preview mannequin after it had already been positioned
  • Added new and basic voice over strains for damaging/killing an enemy with a Defibrillator utilizing BF3 Assault characters
  • The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the identical reload time
  • EOD Bot now has a Automobile Standing Icon to help with driver orientation
  • Rebalanced the Su-35BM Flanker-E to match the well being of different jets
  • The FGM-148 Javelin now has two distinct firing varieties
  • Balancing cross on C-RAM and Pantsir stationary
  • Elevated the reload time for Guided Rocket
  • Fastened passive recognizing points for the MAV

UX Enhancements

  • Made a sequence of visible, audio, and gameplay enhancements to weapons, automobiles, and devices
  • Improved the Plus Menu customization expertise
  • Fastened navigational points on the Participant Card Assortment display
  • Added a brand new Choices to pick out injury the indicator colour for troopers and automobiles
  • Added a brand new crosshair possibility to alter injury indicator form thickness between: Skinny – Medium – Thick’
  • Changed the “Accessibility” button within the Expertise Choice with “Accessibility & Choices”
  • Fastened the colour picker preview in Choices menu usually exhibiting black, as an alternative of the particular colour
  • Pinged objects now stay seen when occluded


  • Tuned info spamming in Conquest, decreasing the quantity of messages that seem on this planet log. Particularly we diminished messages about flag state adjustments in order that they’re not as distracting


  • Tuned seize occasions for Breakthrough
  • Improved out of bounds defender spawning in Breakthrough to make sure simpler secure spawning
  • Made enhancements to the Breakthrough UI to allow you to raised observe spherical progress within the type of a Sport Mode Widget
  • The Sport Mode Widget contained in the Scoreboard has been up to date to place emphasis on sectors and attackers reinforcements. Observe that it solely shows whereas taking part in Breakthrough and Rush
  • Elapsed time is now added and trackable in each the Scoreboard & Deploy Display.
  • Added a pulsating impact on the Staff 1 (attacker) rating and progress bar when their tickets are =< 25% of their preliminary tickets. That is additionally current within the GMW within the HUD, Scoreboard and Deploy Display for each Rush and Breakthrough
  • Made UI enhancements to point when the attacking group has reached the final sector
  • Made UI enhancements to point when the defending group loses a sector
  • Fastened a problem that would trigger the Finish of Spherical display to show inaccurate scores for the attacking group

Dynamic World Enhancements

  • Addressed points for VFX affecting late-joiners
  • Made enhancements to appropriately align the bridge conduct on Kaleidoscope for late joiners to the match
  • Made enhancements to appropriately align the harmful silos state for late joiners in Renewal and Orbital
  • Improved interplay of SG-36 Sentry Gun and elevators
  • High quality of Life fixes and enhancements to work together prompts
  • Twister and smoke visible impact enhancements
  • Resolved numerous collision points with massive scale animation occasions
  • Improved location-based sandstorm audio expertise
  • Enhancements to destruction audio
  • Adjusted the timing for automated doorways


  • Added a UI aspect that reveals close by gamers that may revive you inside 50m when downed
  • Added a UI aspect that reveals incoming revivers when downed and pinged by a participant that intends to revive you
  • When low on ammo or well being, close by pleasant gamers inside 50m will now present a useful resource icon above their head indicating that they will give you well being or ammo
  • Elevated Huge Map Decision for improved navigation
  • Added well being bars on enemy automobiles (as much as 200m) and enemy troopers when checked out (as much as 50m)
  • All participant world icons now scale over distance, making them smaller when far-off in an effort to cut back icons cluttering the display
  • Time earlier than revive completion is now seen for the downed participant when being revived
  • Fastened a problem the place pleasant participant icons would generally not be hidden behind partitions, which induced display muddle
  • Fastened a problem the place pleasant troopers are lacking their blue UI icons when a participant is in a downed state
  • Fastened a problem the place some participant names don’t present when taking a look at a number of troopers or automobiles subsequent to one another
  • Modified the visibility conduct of the hearth mode icon within the HUD. By default, the hearth mode icon is now seen whether it is at the moment attainable to alter fire-mode. The conduct could be modified to permit the hearth mode icon to at all times be seen (even when it’s not attainable to alter hearth mode) or turned off. The choice is known as “Hearth Mode Indicator” beneath “HUD” Choices
  • Added an possibility that permits for the disabling of the button prompts seen within the HUD
  • Added message about which participant healed you when getting healed by different gamers
  • Added message about which participant shared ammo when getting ammo from different gamers
  • Fastened a problem the place IFF markers on squad members don’t change with colorblind possibility
  • Improved visibility of IFF marks over distances
  • Fastened a problem the place IFF markers wouldn’t be seen when utilizing low video settings
  • Fastened a problem the place the HUD/UI generally wasn’t seen when becoming a member of a Portal recreation after quitting the earlier Portal match
  • Reload UI hints now cease pulsating after 4 seconds
  • Added an possibility to indicate or disguise button prompts within the HUD
  • Added an possibility to indicate or disguise the Reactive hints within the HUD (reload, low on ammo and so on…)
  • Added an choice to customise the visibility of the hearth mode indicator’s immediate and icon within the HUD (When accessible, All the time ON, ADS Solely)


  • Fastened difficulty the place Bots generally didn’t revive gamers
  • Improved Bots helicopter dealing with
  • Improved Bots fight behaviors
  • Improved Bots gamemode behaviors


  • Improved reliability of varied skill sounds when offscreen, akin to reviving, SOB-8 Ballistic Protect, flares, wingsuit, parachute, car smoke discharges and system repairs
  • Improved weapon audio for enemies firing on the participant, together with at a distance
  • Switched lock-on warning sound with incoming missile warning sound
  • Tweaked audio throughout Finish of Spherical
  • Added a ping sound for “Request Revive” to assist mark your location
  • Tweaked the sound when pinging a downed pleasant participant
  • Made enhancements to floor car gear shifts and suspension sounds
  • Warning and Transmission sounds will now not repeat on car low well being
  • Switched locked on warning sound with incoming missile warning sound
  • Added audio for broken engine fires on automobiles
  • It’s now simpler to listen to the LCAA Hovercraft when it’s behind gamers



  • Loadout Crate
    • Gamers that require armor and may obtain it now have a white define round them to point that the magnetism will throw the armor to the outlined participant.
    • When utilizing the Loadout Crate, gamers can now scroll if greater than 4 loadouts can be found
    • Visible results and polish on destruction and despawning of Loadout Crate
    • The cooldown for the resupply motion on the Loadout Crate is now shared between Loadout Crates
    • Added a novel sound when selecting up armor
    • Added the flexibility to self-apply armor with Angel’s Provide Bag
    • Loadout Crate can now now not be called-in when beneath tall buildings
    • Added a hand gesture animation when inserting the Loadout Crate
    • Angels armor and ammo provide pouch now auto targets in direction of friendlies with low ammo and never solely low armor


  • Fastened a problem the place switching to Irish by way of Portals SetPlayersSoldier command would trigger the Deployable Cowl skill to not play any animations
  • Up to date Irish’s gadget preview video discovered on the “Extra Data” display
  • DCS Deployable Cowl
    • Fastened a problem the place the DCS Deployable Cowl Minimap Icon was not displayed appropriately
    • Improved reliability of the DCS Deployable Cowl’s deployable placement permitting placement on extra angled surfaces


  • SOB-8 Ballistic Protect
    • Fastened a problem the place the SOB-8 Ballistic Protect didn’t block bullets when inside an elevator.
    • Fastened a problem the place Dozer wouldn’t be focused by Boris’s SG-36 Sentry Gun and AI ignoring the consumer whereas having a SOB-8 Ballistic Protect outfitted.
    • Fastened a problem the place gamers couldn’t enter automobiles whereas the SOB-8 Ballistic Protect was outfitted
    • Fastened a problem the place reviving is difficult to carry out whereas having the SOB-8 Ballistic Protect outfitted
    • Fastened a problem the place killing a participant with the SOB-8 Ballistic Protect would additionally take the sufferer’s dogtag.
    • Fastened a problem the place gamers have been flung up within the air after being melee’d by Dozers together with his defend outfitted
    • Fastened a bug the place Dozer may steal a takedown kill from friendlies utilizing defend bash
    • Lowered Dozer’s deflection injury from his defend
    • Eliminated the headshot multiplier from Dozer’s deflection injury


  • Cyber Warfare Suite
    • Added a brief grace interval for Rao’s Cyber Warfare Suite when one thing occludes the goal being hacked. This can assist most ceaselessly when attempting to hack automobiles which may be driving in entrance of timber
    • Fastened difficulty the place the Cyber Warfare Suite would set off “Enemy Hacked” voice over with out eligible enemies being current


  • EMG-X Scanner
    • Added a sound impact for the victims being scanned by the EMG-X Scanner
    • Fastened lacking sound for AR-Scanner when proprietor of skill is out of view
    • The EMG-X Scanner ought to now have the ability to spot targets above or beneath Paik.
    • Disabled the utilization of EMG-X Scanner whereas inside automobiles
    • Fastened the EMG-X Scanner’s “goal discovered” audio impact not working for targets past 20m


  • OV-P Recon Drone
    • Fastened a problem the place consumer is unable to deploy the OV-P Recon Drone whereas in a susceptible place
    • Improved the visibility of Enemy Recon Drones; they now have lights making them simpler to see
    • Gamers now change again to their earlier weapon after exiting the OV-P Recon Drone
    • Up to date OV-P Recon Drone EMP trace message to make clear that firing requires a lock on
    • Elevated the vary of the EMP on the OV-P Recon Drone
    • Fastened a problem the place Casper’s OV-P Recon Drone is usually unable to lock onto enemy targets
    • Elevated the OV-P Recon Drone’s motion velocity
    • Elevated the OV-P Recon Drone’s hitbox measurement to make it simpler to hit.
    • Adjusted the “close to drone” recognizing distance
    • Adjusted the dimensions of the recognizing space when controlling the drone’s digital camera view.


  • SG-36 Sentry Gun
    • The SG-36 Sentry Gun will now be destroyed when the proprietor dies as an alternative of when the proprietor is downed
    • Fastened a problem the place Boris’ SG-36 Sentry Gun wouldn’t have the ability to purchase targets which are close to a car


  • Moved Sundance’s scatter grenade to detonate after first bounce to permit victims the possibility to maneuver away if they’re thrown at low altitude
  • Wingsuit
    • Fastened a problem the place the restore device crosshair was seen within the wingsuit whenever you entered the wingsuit while having the restore device outfitted
    • Fastened a problem when undeploying after which deploying the Wingsuit may cause 1p view whereas flying
  • Grenade Belt
    • Fastened a problem the place the Sundance’s Anti-Armor grenade may get caught circling in air after the focused car deploys counter-measures or try to focus on one other car as an alternative
    • Adjusted the conduct of Sundance’s splitter fragment grenades to bounce as soon as earlier than detonating


  • S21 Syrette Pistol
    • Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a goal is designated by the magnetism of the S21 Syrette Pistol
    • Gamers that require well being and may obtain it now have a white define round them to point that the magnetism will hearth on the outlined goal.
    • Added therapeutic VFX for whenever you’re being healed by the S21 Syrette Pistol
    • Added sound suggestions for when being healed by the S21 Syrette Pistol


  • Grappling Hook
    • Fastened a problem the place the Grappling Hook rope acquired misaligned in entrance of the gadget after altering FOV settings
    • Fastened the vault after the Grappling Hook animation the place it may trigger digital camera jerks or present no animation in any respect
    • Lowered injury of the Grapple Gun


  • Fastened difficulty the place missile countermeasures generally didn’t work, inflicting missiles to not blow up and as an alternative reacquire the identical goal
  • Made exit place from automobiles extra constant
  • Made enhancements to controller vibration for automobiles
  • Fastened a problem the place the MD540 Nightbird Mounted 20mm Cannons hitting the bottom can seem frozen
  • Balanced MD540 Nightbird Mounted Miniguns unfold buildup and convergence
  • AH-64GX Apache Warchief & KA-520 Tremendous Hokum 127mm Anti-Automobile Rocket Packs will now not have blast impulse upon firing
  • Fastened a problem the place a participant driving the LCAA Hovercraft can’t be shot via the entrance window
  • Fastened the F-35E Panther restore system skill lacking from customisation
  • Added an choice to have car enhance as toggle or maintain
  • Fastened a problem the place automobiles took double injury when getting hit via glass
  • Improved TOW Missile Projectiles flying conduct
  • Eliminated blast impulse on Assault Helicopters Anti Automobile Rocket which induced nudging of automobiles on hit
  • Fastened situations the place automobiles generally would grow to be caught on world geometry
  • Fastened a problem which prevented the Ranger from turning right into a ragdoll when destroyed. Destroying the Ranger will look much more pure now.
  • Fastened a bug the place Ranger would lose connection to participant who known as them in after being downed
  • Fastened some wheeled automobiles persevering with to roll backwards when reverse is launched
  • Adjusted FOV sense of velocity impact on automobiles
  • Land automobiles may generally get “caught” when driving on high of one thing that makes all or many of the wheels lose contact with the bottom. It ought to now be simpler to grow to be unstuck from these conditions by giving regular throttle and steering enter
  • Fastened kill digital camera going beneath floor when killed in a car


  • Fastened some points that prevented visible hits from registering when firing on an enemy goal. Observe: additional enhancements are nonetheless being investigated
  • Fastened the 8X Scope having a quicker ADS time than the others
  • Fastened M44 revolver chambering an additional bullet; it would now appropriately reload 5 bullets as an alternative of 6.
  • Fastened a problem the place a soldier is unable to shoot after getting hacked whereas in a car
  • Lowered change again to weapon delay after throwing grenade
  • Fastened an exploit that allowed to have limitless ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
  • The 40mm AP projectile now not incorrectly reveals a proximity indicator
  • Ammunition can now be provided to 40mm Underbarrel Attachments and their totally different ammunition varieties
  • Adjusted reticle place and brightness on PK-A and Kobra, making these optics simpler to make use of


  • Lowered effectiveness of the NTW-50 in opposition to automobiles
  • Anti Materiel Rounds journal measurement elevated to five
  • Lowered Anti Materiel Rounds injury multiplier in opposition to heavy automobiles
  • Lowered Anti Materiel Heavy Rounds injury multiplier in opposition to all automobiles


  • Devices now not pause their cooldown when the participant enters a car
  • Devices will transfer with elevators relatively than getting destroyed
  • Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage is not going to re-lock onto automobiles if they’ve been flared
  • Adjusted glass on Orbital to permit grenades to cross via home windows as an alternative of bouncing again at gamers

CG Recoilless M5

  • Fastened a bug the place the CG Recoilless M5 wouldn’t lose its lock on to enemy air automobiles when locked on by way of SOFLAM Designator and the goal deployed countermeasures
  • Adjusted vary finder and time of flight info on the Recoilless M5 to raised mirror its correct gameplay capabilities / timings

C5 Explosive

  • Fastened a bug the place the C5 Explosive blast injury was generally inconsistent when attempting to detonate the C5 Explosive on a transferring car
  • Fastened a problem the place the C5 Explosive server and consumer positions weren’t appropriately synced
  • Adjusted the deploy time of the C5 Explosive and diminished the delay earlier than permitting it to be detonated to enhance responsiveness.

SOFLAM Designator

  • Fastened a problem the place the visible SOFLAM Designator UI components are nonetheless current on the display when switching to different devices whereas zoomed
  • Fastened the SOFLAM Designator’s tooltip textual content being misaligned

Anti-Tank Mine

  • Fastened a problem that induced Mines and different deployables to not set off sound results when deployed from inside a car

Medical Crate and Ammo Crate

  • Fastened difficulty the place the Medical Crate therapeutic cooldown was triggered when at Full HP.
  • Adjusted Medical and Ammo crates’ trajectory to align with the animation of the throw and tackle jitter
  • Improved responsiveness of Medical and Ammo crates deployment. It’s now attainable to throw them lots faster after choosing them
  • Fastened a problem the place the resupply animation wouldn’t play when resupplying devices from the Ammo Crate

Smoke Grenade

  • Modified the detonation conduct of the Smoke Grenade; it would now bounce as soon as earlier than detonating
  • Fastened a problem the place Smoke Grenades might be destroyed by bullets or explosions
  • Fastened a problem the place the VO was not triggering when an enemy Specialists’ Smoke Grenade has been thrown

Frag Grenade

  • Ensured that the grenade warning icon doesn’t draw beneath sure components of the HUD just like the minimap

Restore Software

  • Fastened a problem the place the Restore Software can restore automobiles whereas not going through the car.
  • Improved the Restore Software in order that it’s faster to equip and put away

Insertion Beacon

  • Fastened a problem the place selecting up an Insertion Beacon wouldn’t make any sounds.
  • EMP now blocks spawning on Insertion Beacons
  • Lowered the delay earlier than the Insertion Beacon is positioned after throwing it

FXM-33 AA Missile

  • The FXM-33 AA Missile reload sound impact will now appropriately match the animation of reloading
  • Prolonged the animation of the FXM-33 AA Missile reload


  • Added flip in place animations for one-handed and two-handed devices
  • Proning together with your legs dangling within the air will push you off that object, nevertheless permitting for time to appropriate your self
  • Lowered occurrences the place Specialists could be seen with low high quality animations within the distance
  • Adjusted the pose of the legs when falling to keep away from legs blocking the view
  • Adjusted soldier animations when swimming.
  • Varied visible changes and fixes for Specialists
  • Addressed points the place gamers susceptible on skinny surfaces might be seen floating within the air. They’ll now are inclined to fall if the floor isn’t massive sufficient.
  • Fastened a bug the place gamers may get caught in swimming state on floor
  • Fastened lacking weapon deploy animation when transitioning from water to land.
  • Fastened points the place the soldier would generally not correctly observe the bottom when sliding
  • Fastened a problem the place leaping could be buffered if holding bounce when attempting to face up from crouch or susceptible pose
  • Fastened a problem the place it’s not attainable to lookup and down sufficient whereas susceptible on a slope
  • Fastened a problem the place character palms weren’t in touch with ladders when FOV was greater than default
  • Fastened a problem the place you could possibly flip and see your personal headless first particular person physique whereas on ladders
  • Fastened a problem the place setting the “All the time Traversal Dash” Possibility would generally not enable the participant to traversal dash with the supposed velocity
  • Fastened a problem the place trying to traversal dash whereas swimming resulted in an incorrect swimming animation.
  • Fastened a problem the place your first particular person soldier would generally not play the proper dash animation
  • Fastened a problem the place sure car weapons may deal injury to troopers by damaging the parachute.
  • Fastened a problem the place your third particular person animation may get caught in a susceptible flip in place loop despite the fact that you had stopped turning


  • Adjusted the timing of sound of takedowns on enemies being susceptible
  • Improved the velocity by which the weapon switches when watching one other participant melee assault
  • Decreased the vary in which you’ll be able to melee a participant
  • You may now not carry out a takedown on a soldier climbing a ladder
  • Meleeing unoccupied mild automobiles now lets you barely push the car which might help when automobiles get caught.
  • Fastened a problem the place gamers generally acquired thrown up within the air whereas utilizing melee
  • Fastened takedowns on enemies mendacity susceptible not working from all angles
  • Fastened an animation difficulty whereas taking down an enemy that’s susceptible on stairs
  • Fastened a digital camera bug for meleeing gamers whereas standing on a transferring platform
  • Fastened a bug the place melee assaults in water may put the participant in a damaged state
  • Fastened a problem the place gamers have been capable of acquire velocity by hopping on and off a ladder and hit melee

[Source: EA]

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