Naughty Dog Reveals Origins of The Last of Us 2 Guitar Mini Game

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In an fascinating article revealed on the PlayStation Weblog, Naughty Canine has revealed the story behind The Last of Us Part II‘s popular guitar mini game, and the way the thought initially got here up.

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In response to recreation designers Grant Hoechst and Mark Burroughs, the event staff wished the guitar to be playable as a result of it fashioned a part of the story as a connection between Joel and Ellie. Nonetheless, Naughty Canine didn’t intend to make a freely playable mini recreation, and it actively prevented making a rhythm-based recreation as a result of that wouldn’t gel with The Final of Us‘ darkish and somber tone.

“A flashy guitar mini-game wouldn’t match the tone of our post-apocalyptic atmosphere,” the duo wrote. “Furthermore, Ellie enjoying guitar shouldn’t be about exhibiting off your abilities or fulfilling your desires of being a rock star, it must be about remembering a liked one and expressing oneself by way of music to connect with them.”

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Naughty Canine then turned to music-making apps for inspiration and labored on the Tackle Me prototype that depicts Ellie (Ashley Johnson) singing the tune. The studio continued experimenting with extra songs that match into The Final of Us II‘s theme.

“This was the origin of our Free Play (Apply) mode,” Hoechst and Burroughs revealed. “This mode wasn’t our authentic intention, however reasonably an concept that emerged from increasing the system to a number of songs. As soon as we began down the Free Play rabbit gap, we bought to lean even additional into our targets of participant expression.”

It took a number of departments inside Naughty Canine to come back collectively and make the guitar mini recreation work, and the builders had been happy to notice that it labored as supposed, with gamers publishing movies of themselves masking and singing songs, and even making authentic music.

“The Naughty Canine staff despatched a ton of movies forwards and backwards internally of our favourite renditions, so large shoutout to everybody on the market who made one thing like this!” the studio gushed. “You haven’t any concept how particular that was to see.”

[Source: PS Blog]

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