Hood: Outlaws & Legends is a third-person, cooperative multiplayer heist sport, set in opposition to a medieval-inspired backdrop.
Gold Rush is our thrilling new sport mode that pits Outlaw groups in opposition to one another to gather and financial institution as a lot gold as doable inside a time restrict. You may accumulate gold by killing guards, discovering hidden treasures, and stealing treasure chests. You’ll want to remain vigilant nevertheless as you could be killed by the opposing workforce and have your gold wallets snatched! Keep in mind to financial institution held gold frequently at any claimed seize level, and don’t get too grasping or your overburdened pockets could gradual you down.

A little bit of context
Earlier than we talk about the design selections we’ve made through the creation of Gold Rush it’s necessary to supply context to a number of the phrases that might be use on this article when discussing the programs and philosophies I’ll be referencing:
- Gold: Useful resource that contributes to the principle goal.
- Pockets: Container that gamers carry their collected gold in. If a participant is killed, the pockets is emptied. They’ll drop all of the gold they had been carrying on the ground, and this may be collected by one other participant.
- Burdened: If a participant has an excessive amount of gold of their pockets, they may grow to be burdened. Being burdened will gradual the gamers motion velocity.
- Banking: Banking is when gamers deposit all the cash from their wallets and/or a treasure chest. Banked gold can now longer be stolen by the opposing workforce.

Evaluating a heist
Earlier than discussions started for what the brand new sport mode must be, it was necessary for the workforce to cease and consider our present sport modes. The aim of this was to assist inform us on what areas we must always have a look at. Each by way of areas for enchancment, in addition to areas of success so we will incorporate these learnings when creating our new sport mode.
The 2 predominant sport modes are State Heist and Outlaw heist. We examined these to determine core points and frustrations and see how they may very well be resolved for Gold Rush:
- Heists turned a race for the workforce to get to the aims as rapidly as doable. Typically throwing any stealthy ways out of the window.
- Gamers didn’t must take part in all of the aims to win, they may simply partake within the remaining goal and nonetheless win.
- There was just one method to win (extract the one treasure chest.) This meant that there weren’t any further methods for gamers to meaningfully contribute.
- Many of the significant interactions in a match occurred round killing the chest provider or stopping the gamers from winching on the extraction level.
With these core points recognized our subsequent step was to create a set of design pillars that we needed our new sport mode to stick to.
Pillars for achievement
When designing a function or mechanic for a brand new sport mode, the design pillars are used to find out if a function is an effective match and delivers the meant gameplay. For Gold Rush we used:
- Multi-Goal: We needed gamers to have a couple of goal that they may hunt down and full to contribute to the purpose of the sport mode. These aims ought to all help completely different playstyles e.g. killers, collectors, explorers.
- Info: With the intention to assist gamers plan their actions we wanted to over-communicate wherever doable. Dynamically reflecting the standing of people, of their workforce, and of the enemy workforce. Proper as much as the ultimate second, or victory threshold.
- Selection: There must be no strict requirement to finish particular aims in sequence. Gamers must be free to contribute to the principle goal of the sport mode in any order they desired, individually and as a workforce.

Objectively talking
Beginning with the primary pillar as our filter we created mechanics that allowed gamers a number of methods to contribute to the sport mode’s goal. To do that we created numerous ways in which the participant might acquire gold.
- Treasure Chests: Gold Rush has three treasure chests that may be stolen and banked for top quantities of gold. Every map spawns in three random vault places that comprise a single treasure chest. Every vault requires a key to open (which should be choose pocketed from patrolling guards).
- Assassination/Kills: Assassinating a guard will trigger them to drop a pouch of gold that gamers can accumulate. A kill additionally causes the pouch to be dropped, however the gold throughout the pouch is diminished in comparison with an assassination. Every guard carries a various quantity of gold inside their purse. Completely different guard archetypes carry completely different quantities. e.g. Troopers carry much less gold than Knights.
- Hidden Treasures: Scattered round every stage are twenty sub treasures to find and accumulate. These are represented within the type of urns. Gathering these will add 50 gold to a gamers pockets.
- Enemy Gamers: If a participant kills an enemy participant who’s carrying gold of their pockets this gold might be dropped. The identical guidelines apply to the gamers pockets because it does to the guard’s pouch when dropped.
- Seize Factors: One other huge method gamers can contribute to the target is thru claiming Seize Factors. Every stage accommodates three seize factors. These factors are the place gamers go to financial institution gold. This makes holding a seize level, and gameplay ways round them tremendous necessary – which level do you declare?, when do you declare it?, ought to I steal an enemy level?

Info is essential
The subsequent pillar to take a look at is data. We needed to supply the gamers with extra selection when coping with conditions that come up throughout play. The best way we solved this was to present them extra information on the sport state. This then permits them to resolve how they wish to act or react to the given scenario.
As there are actually a number of keys, vaults, and treasure chests in play there’s a variety of doable sport states that the gamers will wish to react to. It can be crucial that the video games HUD informs the gamers of those states in a transparent and concise method. The sport state was damaged down into the next:
- Icons: The important thing, vault and treasure chest are all represented by an icon. These icons are all positioned on the HUD subsequent to one another.
- Observe: Sport aims work as three chains on separate tracks. The bottom line is wanted to open a vault and the vault must be open to select up the treasure chest. The HUD additionally displays this with keys icon exhibiting first, then the important thing adjustments to a vault when a key has been used. Then to a treasure chest if it has been picked up. Every observe exhibits the state of every of the three chains.
- Color: Color is used to point out who owns or within the case of the vault interacted with the target. Three colors are used pink for the enemy workforce, inexperienced for the pleasant workforce, and white for the state guards (impartial).
- Animation: A pulsing animation is used to flash any icon that has been dropped e.g. the important thing or treasure chest.
It was additionally necessary that the UI exhibits the full gold every workforce has banked in addition to the full gold that every workforce is carrying.
That is represented by two bars. A bar that stable bar that exhibits the full workforce gold banked, and a clear bar that exhibits how a lot gold the workforce is carrying. Along with the bar, this data can also be proven in numerical values.

Although this data is necessary, we didn’t need it to distract or confuse gamers as to which workforce is profitable. Subsequently the workforce with probably the most banked gold bar has a spotlight that pulses to point out they’re within the lead.
The final, core bit of data we needed the gamers to have is how a lot gold a participant, or guard is carrying of their pockets. To realize this we determined so as to add the knowledge to the tagging system. When gamers see a guard or one other participant, they’ll tag them to see how a lot gold is of their pockets.
Whereas it’s necessary to supply the gamers with entry to a variety of data, we additionally must stability in opposition to overwhelming them with an excessive amount of information which might trigger evaluation paralysis and forestall the participant from having fun with the sport.
Participant Selection
Having a number of aims and offering the participant with a number of data provides the participant loads of selection on how they wish to strategy choices when taking part in the sport mode. I’ll spotlight this with just a few examples under.
Which technique ought to I take advantage of to amass gold? Do I deal with stealing treasure chests, do I assassinate guards, or accumulate sub treasures?
Most certainly gamers will do a hybrid of two or three of those aims, nevertheless it provides them loads of alternatives to contribute to the principle purpose all through.
Do I play offensive or defensive? Do I am going and harass the enemy workforce making it arduous for them to gather gold but additionally lowering my workforce’s gold accumulating effectivity?
The enemy workforce has a treasure chest. Do I am going and hunt for the treasure chest or do I am going and declare all of the seize factors to forestall them from banking?
Do I kill a guard, or do I wait and assassinate him to get a greater reward? We’d like gold quick to meet up with the enemy workforce, however will it’s sufficient?
These are just some of the alternatives the participant might make, however none of those selections is a positive factor. All of them have a danger related to them to various levels. This implies there isn’t a dominant technique so in some video games if the participant made the much less optimum choice this time, subsequent time it is likely to be the extra optimum choice.
Participant varieties
Participant selection can also be influenced by the participant’s sort. Participant varieties are the classes that gamers could be sorted into, these classes nevertheless aren’t inflexible as many gamers slot in a number of classes. The categories do affect the participant’s selections. Under are examples of the participant varieties in Hood and the way their playstyles can match into gold rush.
- Participant vs Participant (PvP): PvP gamers like to have interaction different gamers within the battle, they wish to disrupt their methods, stop them from getting gold and simply rise up within the face of the opponents.
- Participant vs Atmosphere (PvE). PvE gamers are inclined to keep away from PVP. They like to work together with the surroundings to attain their targets. Gold rush permits for this by specializing in assassinating guards for gold and claiming seize factors.
- Explores. Explorers wish to see and uncover new issues. Gold rush helps this via the sub treasures randomly scattered across the map. In addition to discovering the places of the keys and treasure vaults.
- Lone Wolves: Gamers preferring to play solo and never as a part of the workforce. The sport mode supplies these gamers a number of methods of gold assortment which contributes to the purpose.
- Workforce Gamers: Gamers who love working as a workforce to attain targets. Gold rush supplies workforce gamers with the power to deal with 1 technique to gather gold, delegate every teammate to deal with a technique every, or have everybody do a little bit of the whole lot to attain the target of the mode.
Remaining Ideas
It’s been a enjoyable and difficult expertise to create a brand new sport mode that helps each the prevailing sport pillars of Hood and brings one thing new to the gameplay. I consider we’ve created a enjoyable and fascinating sport mode that gives gamers with loads of choices and the flexibleness to help extra emergent gameplay and playstyles.
I hope you discover Gold Rush as gratifying because the workforce did in creating it, and I stay up for gamers getting their arms on it and sharing their experiences. As with all reside video games, that is simply the beginning of the journey. Its time to get stealing and fill these wallets!

Hood: Outlaws & Legends
Focus House Interactive
$19.99
We’re all Outlaws… however a few of us will grow to be Legends.
Confronted with a cruel, unchecked state, rebels and rogues battle to say their place amongst legends. To win affect with an oppressed folks, rival gangs compete in daring heists to hit the rich the place it hurts. Folks hero or gold-hungry outlaw, solely one of the best will escape with hard-earned riches.
Two groups of 4 gamers compete to execute the proper heist, in medieval environments patrolled by lethal AI guards. With the distinctive abilities and mystical talents of every character, transferring in stealth to steal treasures unseen or dominating via loud and brutal fight.
Blood might be spilled. Riches might be stolen. Legends might be reborn.
• Outplay opponents in intense PvPvE multiplayer heists
• Expertise a violent medieval world the place mysticism competes with man-made energy and corruption
• Declare your loot and put money into perks, weapons and daring new appears to be like
• Put up-launch help with new maps, characters, sport modes and occasions