COD Warzone Pacific Caldera Patch Fixes Holes in the Map

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The Caldera map launched yesterday for all gamers in Call of Duty: Warzone Pacific and lots of have already discovered issues they weren’t presupposed to do. This consists of accessing areas which might be presupposed to be inaccessible and capturing by way of surroundings that’s presupposed to be bullet-proof. There’s additionally gadgets within the recreation that shouldn’t but be accessible. As such, Raven has launched a brand new patch for COD Warzone Pacific to resolve these points on Caldera.

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In addition to the above fixes, there’s a lot of weapon changes to each ranged and melee weapons. They’ve additionally tweaked just a few weapon attachments. You could find a full record of all the fixes under.

COD Warzone Pacific Caldera December 9 Patch Notes

Bug Fixes

  • Fastened collision points with numerous components throughout Caldera permitting Gamers to use/peek/shoot by way of them.
  • Fastened a problem permitting entry to gadgets that Gamers weren’t presupposed to see but!


Weapon Changes

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Quite a few modifications have been made to Vanguard (VG) Weapons and Attachments. Names, Descriptions, Professionals, Cons, and Stat Bars have been up to date in-game to mirror these modifications.

Along with the above talked about Vanguard modifications, the next Fashionable Warfare (MW) and Black Ops Chilly Conflict (BOCW) Weapon changes have been made:

» Assault Rifle «

  • AK-47 (BOCW)
    • Preliminary Recoil Deviation elevated

We don’t imagine the AK-47 (BOCW) is imbalanced. Nonetheless, we need to keep on high of Weapons which have a constantly quick Time to Kill by making certain their dealing with and conduct is per different equally efficient Weapons.

  • EM2 (BOCW)
    • Neck Harm Multiplier decreased to 1.1, down from 1.2
    • Recoil Magnitude elevated
    • Recoil Deviation elevated

The EM2 (BOCW) has exerted a formidable degree of dominance over the long-range engagement house since its debut. Typically, this could occur when a Weapon’s Time to Kill potential is just not met with enough downsides. Sluggish-firing Weapons just like the EM2 (BOCW) naturally lend themselves to higher-skilled gamers, as missed pictures are way more detrimental. Within the case of the EM2 (BOCW), we felt its mechanical enter was not equal to its output. We now have adjusted its Recoil conduct such that it’ll require extra lively Recoil countering. We’re additionally lowering its Neck Multiplier – which can have an effect on a few of its ‘sensible’ TTK breakpoints whereas leaving its precise TTK potential unchanged.

» Marksman Rifle «

  • Crossbow (MW)
    • Neck Harm elevated to 250, up from 200
    • Higher Torso Harm elevated to 240, up from 200
    • Decrease Torso Harm elevated to 220, up from 200
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance decreased by 62%

The Marksman Rifle Charlie (MW) and the Swiss K31’s (BOCW) have benefited vastly from closely diminished Flinch – an attribute which has been unique to ‘aggressive’ snipers for fairly a while. A substantial discount to their base Flinch Resistance would require some acclimation, as veteran snipers will discover that they will not problem Assault Rifles as constantly whereas sustaining hearth in long-range engagements.

  • R1 Shadowhunter (BOCW)
    • Neck Harm elevated to 250, up from 200
    • Higher Torso Harm elevated to 240, up from 200
    • Decrease Torso Harm elevated to 220, up from 200

The Crossbow (MW) and the R1 Shadowhunter (BOCW) haven’t obtained a lot consideration since they landed within the Warzone. We’re aiming to optimize their effectiveness with out inadvertently creating all-out arrow warfare on Caldera.

» Melee «

  • Ballistic Knife (BOCW)
    • Higher Torso Harm elevated to 248, up from 246
    • Decrease Torso Harm elevated to 225, up from 195
    • Higher Arm Harm elevated to 200, up from 180
    • Decrease Arm Harm elevated to 190, up from 180
    • Higher Leg Harm elevated to 200, up from 160
    • Decrease Leg Harm elevated to 190, up from 160

Just like the Crossbow (MW) and the R1 Shadowhunter (BOCW), we’re rising the effectiveness of the Ballistic Knife (BOCW). A single, well-aimed piece of Tactical Gear can put an enemy inside one-shot vary to the Higher Torso, making a stunning one-two punch.

  • Baseball Bat (BOCW)
    • Lunge Distance decreased by 47%
  • Battle Axe (BOCW)
    • Lunge Distance decreased by 38%
  • Cane (BOCW)
    • Lunge Distance decreased by 46%
  • Mace (BOCW)
    • Lunge Distance decreased by 42%

Dying to Melee Weapons can usually really feel unfair (and unfun). Lunge distances might push some Melee Weapons over the sting when mixed with the power to realize Melee Finisher injury in solely two hits – giving Gamers only some hundred milliseconds to react. In consequence, even totally kitted Gamers might really feel out-muscled in shut quarters, which merely mustn’t occur. Gamers wielding Melee Weapons will now be a lot much less threatening granted there’s not an overabundance of missed pictures.

» Shotgun «

  • Shotgun Bravo (BOCW)
    • Motion Pace decreased by 1.2%
    • ADS Motion Pace decreased by 8.6%

With its inherent BOCW mobility, and beneficiant journal sizes, the Shotgun Bravo (BOCW) has remained a pressure to be reckoned with regardless of receiving a number of stability modifications. Decreasing the Shotgun Bravo’s (BOCW) mobility will make it extra inclined to the downsides one would anticipate from Weapons in its class. With out that mobility to shortly shut the hole into its lethal Most Harm Vary, the Shotgun Bravo (BOCW) will develop into a extra equitable choice.

» Sniper Rifle «

  • Swiss K31 (BOCW)
    • Flinch Resistance decreased by 62%

» Submachine Gun «

  • OTs 9 (BOCW)
    • Most Harm decreased to 30, down from 31
    • Headshot Harm Multiplier decreased to 1.33, down from 1.52
  • Submachine Gun Alpha (BOCW)
    • Most Harm decreased to twenty, down from 31
    • Headshot Harm Multiplier decreased to 1.41, down from 1.45
  • Submachine Gun Charlie (MW)
    • Fireplace Price decreased to .08, down from .075
    • Dash to Fireplace Pace decreased by 2.6%
    • Word: These modifications solely have an effect on Warzone.

The OTs 9 (BOCW) has dominated over the short-range house for a while and modifications to it is going to certainly come as no shock. As a preemptive measure, we may also be adjusting a number of Weapons which were ready within the wings to take its place as soon as dethroned.  Whereas it’s unhappy to see our favourite Weapons take successful to their effectiveness, we really feel the pool of viable short-range Weapons will profit from this anticipatory adjustment.

NOTE: An imminent replace will additional deal with Bloom and embody changes to Weapons together with the PPSh-41 (VG).


Attachment Changes

» Optic «

  • G16 2.5x (VG)
    • Assault Rifles
      • Eye place shifted ahead

The G16 2.5x has develop into the popular Optic throughout Caldera. By shifting the attention place ahead, we’re making a higher space of magnification which can higher help in carving out its identification.

» Inventory «

  • Raider Inventory (BOCW)
    • Motion Pace modifiers decreased by 25%
  • SAS Fight Inventory (BOCW)
    • Motion Pace modifiers decreased by 25%

Warzone is a dwelling, respiratory, ever-evolving recreation. This calls for that we not solely commonly mirror on exact Weapon particulars however that we additionally, at occasions, take nice pause to evaluate the state of the sport holistically. Video games that progressively introduce content material, like Warzone, run the chance of experiencing ‘energy creep’. It will be important that intermittently, we compress the ability degree of sure facets within the recreation which may be liable to endangering the higher stability. We imagine that the inflow of a substantial quantity of content material is a most opportune time – throughout which we really feel it’s acceptable to regulate probably the most highly effective mobility Attachments in Warzone. The sheer existence of those Attachments considerably warps not simply this Attachment class for BOCW Weapons, but additionally requires that any future Weapon that intends to determine as ‘extremely cell’ should contest these values as a baseline. This dynamic forces the ability degree to slowly rise over time, which in flip should elicit a correction. This modification is not going to be the final in addressing Weapon attributes that attain a peak in energy that have to be compressed to protect our delicate ecosystem.

[Source: Raven Software]

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