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Final Fantasy 7 Remake’s PC port is a major disappointment

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This summer season Sq. Enix launched an up to date model of Remaining Fantasy 7 Remake for the PlayStation 5 that Digital Foundry called a “beautiful improve”—it upgraded textures throughout the board, overhauled the lighting, and supplied a brand new 60 fps efficiency mode along with a 4K 30 fps choice. Each have been rock strong. Six months later, Sq. Enix has lastly introduced FF7R to PC, and one thing has gone very unsuitable. Not solely is the PC port lacking just about all the graphics choices we might count on from a high-end PC launch, nevertheless it’s exhibiting stuttering points on some techniques, too.

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“The PC port is horrible,” tweeted Digital Foundry’s John Linneman.

Horrible could also be an exaggeration—in contrast to really terrible PC ports, FF7R is not crashing or exhibiting game-breaking bugs that we have seen. However for $70, stingy graphics choices in a recreation of this measurement and price range are an actual pink flag. Here is the whole thing of what you’ll be able to tweak: 

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(Picture credit score: Sq. Enix)

There isn’t any variable framerate choice, no method to tweak anti-aliasing, toggle VSync, or management results like movement blur. The port additionally does not allow you to management decision scaling, which is now a standard choice for balancing picture high quality and efficiency.





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