In a behind-the-scenes video, Gran Turismo collection creator Kazunori Yamauchi detailed how Gran Turismo 7 will use the DualSense adaptive triggers when utilizing the automotive brake. He additionally defined that GT7‘s Scapes mode will help raytracing. In response to Yamauchi, the added graphical constancy together with the brand new adaptive set off options and haptic suggestions will assist GT7 really feel extra sensible than previous Gran Turismo titles.
So as to recreate sensible braking physics, the sport will apply resistance to triggers because the participant makes use of them to brake. At a sure level, nonetheless, breaks will lock up and the resistance will disappear. This mimics braking in actual life — although not so frequent with trendy vehicles which have ABS — the place automotive brakes lock up after holding down the brake. The behind-the-scenes video notes, nonetheless, that these adaptive triggers won’t seem in PS4 versions of Gran Turismo 7.
Moreover, Yamauchi states that the Scapes pictures mode will help raytracing. Mixed with the sport’s choice of over 400 classic and modern cars, Yamauchi believes that photos “which beforehand regarded like CGI will not look that means.” He additionally notes within the video that raytracing, along with 4K, 60fps, and HDR options, will make the sport seem much more sensible than earlier than.
The brand new additions are half of a bigger return to the roots of basic Gran Turismo video games. Moderately than specializing in the esports elements of the franchise, Yamauchi beforehand defined that Gran Turismo 7 can be a “mixture of the previous, current and future – a whole type of Gran Turismo.”
You may try the official behind-the-scenes Gran Turismo 7 video under: