In the event you’re in search of the perfect FF7R weapons and the right way to get them, you are in the precise place. Now the remake of the basic PlayStation-era RPG has lastly arrived on PC, nearly two years after it was first launched on PS4, it is important you realize which weapons you ought to be wielding.
In the event you performed the unique, you are in for a shock—the fight has had a whole rework. Materia nonetheless exists, however as a substitute of being the turn-based system it’s possible you’ll expect, it is much like the fight discovered within the newer Remaining Fantasy 15. With that in thoughts, listed below are the perfect weapons in Remaining Fantasy 7 Remake, in addition to the place to search out them.
Finest weapons
The very best weapons in Remaining Fantasy 7 Remake
Cloud: Hardedge
That is the perfect weapon for Cloud if you wish to think about dealing a variety of injury, because the Infinity’s Finish potential is one in all his strongest assaults. The disadvantage to that is dropping magic energy and defensive bonuses you would possibly achieve from different decisions.
Tifa: Purple Ache
The very best weapon selection for Tifa goes to return right down to the position you need her to play. Purple Ache balances her stats, permitting her to deal injury and use magic equally properly. The True Strike potential additionally boosts an enemy’s stagger proportion, so studying this ability could be very useful. Alternatively, should you’re after pure injury, go together with Metallic Knuckles. For magic, select Mythril Claws.
Barret: Huge Bertha
With the very best assault energy of all his weapons, Huge Bertha is the best choice for Barret. It additionally has good magic injury, so you will not lose out if you need him to throw out the occasional spell. The Most Fury potential is a strong ranged assault which could be tremendous useful in lots of conditions.
Aerith: Mythril Rod
As the primary magic supplier of the get together, it is smart to equip Aerith along with her strongest magical weapon. Its excessive magic stat ensures she’s doling out good therapeutic and magic-based injury. And the Ray of Judgement potential helps stagger enemies to allow them to be taken down shortly.
Yuffie: 4-Level Shuriken
Yuffie solely has three weapons from which to decide on. The 4-Level Shuriken does not have the very best assault energy—that honour belongs to the Metal Reaper—however she loses a substantial chunk of well being should you go for the stronger weapon.
Sonon: Indurate Employees
You possibly can’t management Sonon like you possibly can the opposite characters, however Sonon’s weapon remains to be vital for synergising with Yuffie. The Indurate Employees has excessive assault energy and so can deal out appreciable injury.
All weapon areas
All Remaining Fantasy 7 Remake weapon areas
Cloud
Buster Sword
Capability: Centered Thrust
Location: Beginning weapon (mechanically acquired).
Iron Blade
Capability: Triple Slash
Location: Rewarded as a part of the story throughout Chapter 3.
Nail Bat
Capability: Dysfunction
Location: Reward for ending the ‘Youngsters on Patrol’ sidequest within the Sector 5 Slums in Chapter 8.
Hardedge
Capability: Infinity’s Finish
Location: Purchase from the Wall Market weapon store in Chapter 9.
Mythril Saber
Capability: Blade Burst
Location: Purchase from the Wall Market weapon store in Chapter 14.
Twin Stinger
Capability: Counterstance
Location: The chest containing this weapon is straightforward to identify in The Drum Degree 3 space throughout Chapter 17.
Tifa
Leather-based Gloves
Capability: Divekick
Location: Beginning weapon (mechanically acquired).
Metallic Knuckles
Capability: Overpower
Location: Rewarded as a part of the story throughout Chapter 5.
Sonic Strikers
Capability: Centered Strike
Location: Mako Reactor 5 – B5. That is inside a purple chest in the course of the ‘Sentenced to Demise’ goal.
Feathered Gloves
Capability: Starshower
Location: Present in Chapter 10 after draining the aqueduct. It is in a chest within the Aqueduct 1 space.
Mythril Claws
Capability: Chi Entice
Location: Rewarded for beating the Failed Experiment boss in Chapter 13. It is a part of the story so cannot be missed.
Purple Ache
Capability: True Strike
Location: In Chapter 16 when Tifa is separated from the others, do not climb again up the ladder when she falls. First, use the monkey bars to achieve the chest that incorporates this weapon.
Barret
Gattling Gun
Capability: Centered Shot
Location: Beginning weapon (mechanically acquired).
Mild Machine Gun
Capability: Lifesaver
Location: Rewarded as a part of the story throughout Chapter 6.
Huge Bertha
Capability: Most Fury
Location: Purchase this from the Weapon Store in Evergreen Park in Chapter 13.
Wrecking Ball
Capability: Smackdown
Location: It is a reward for finishing the Subterranean Menace sidequest in Chapter 14.
Metal Pincers
Capability: Charging Uppercut
Location: Purchase from the Moogle Service provider within the Sector 5 Slums.
EKG Cannon
Capability: Level Clean
Location: As soon as you have spoken to the mayor in Chapter 16, communicate to Hart and pay him 10,000 gil to get this weapon.
Aerith
Guard Stick
Capability: Arcane Wind
Location: Beginning weapon (mechanically acquired).
Silver Employees
Capability: Sorcerous Storm
Location: Purchased from the Moogle Service provider within the Sector 5 Slums in Chapter 8.
Arcane Scepter
Capability: Fleeting Acquainted
Location: Full the ‘Dynamite Physique’ or ‘Shears’ Counterattack’ sidequests in Chapter 9.
Mythril Rod
Capability: Ray of Judgement
Location: Present in Chapter 11 within the Switchyard 2 Part C space. Undergo an previous prepare automotive as a substitute of up the ladder to get to it.
Bladed Employees
Capability: Lustrous Protect
Location: Steal this from the Eligor boss in Chapter 11. You may want Steal materia geared up to take action.
Strengthened Employees
Capability: ATB Ward
Location: Present in a chest originally of Chapter 17.
Yuffie
4-Level Shuriken
Capability: Elemental Ninjutsu
Location: Beginning weapon (mechanically acquired).
Boomerang
Capability: Brumal Kind
Location: That is discovered throughout Chapter 1 in Avalanche’s Base contained in the Base Inside. It is downstairs inside a chest.
Metal Reaper
Capability: Banishment
Location: That is present in Ward 1 in Chapter 1. The story takes you right here and the chest is straightforward to identify.
Sonon
Marshalist’s Employees
Capability: Swirling Storm
Location: Beginning weapon (mechanically acquired).
Indurate Employees
Capability: Combating Spirit
Location: It is in a chest within the Delivery Facility space. You go right here as a part of the story in Chapter 1.
Djinn Employees
Capability: Incite
Location: That is present in a chest within the Upkeep Amenities in Chapter 2, after you beat the Armored Magitrooper.