FromSoftware boss Hidetaka Miyazaki has revealed that Elden Ring‘s graphics workforce felt some further strain after seeing Bluepoint Video games’ beautiful PlayStation 5 remake of Demon’s Souls.
Throughout an interview with EDGE journal (subject 367, by way of Video Video games Chronicle), Miyazaki was quizzed concerning the remake’s graphical constancy and if it impacted Elden Ring‘s improvement, to which he stated that FromSoftware tends to prioritize different elements of sport improvement over graphics and he feels “apologetic” in direction of the graphics workforce as a result of they work “extraordinarily exhausting.”
“I’m fairly positive our graphics-creation workers felt that strain greater than anybody else,” Miyazaki informed EDGE. “And never simply with Elden Ring, however with all of the video games we make. Graphical constancy isn’t one thing we put as the highest precedence. So that is at all times an space the place I really feel a little bit bit apologetic in direction of my graphics workforce as a result of I do know they work extraordinarily exhausting.”
Miyazaki went on to disclose that he hasn’t performed Demon’s Souls remake. As he beforehand stated, he avoids taking part in the video games he makes as a result of he doesn’t get pleasure from them like a brand new participant would. “It brings up a number of outdated feelings, a number of outdated reminiscences, and this will get a little bit bit overwhelming, and it doesn’t really feel like taking part in any extra,” he added. “So I’ve not performed the Demon’s remake, however I’m very glad to see it get this contemporary look, these brand-new current-gen graphics.”
Elden Ring will launch on February 25, 2022, for the PlayStation 4 and 5, Xbox One and Collection X/S, and PC. Its next-gen variations shall be supplied as free upgrades to those that buy the sport on last-gen consoles.