God of War PC’s new accessibility features ‘laid the groundwork’ for God of War Ragnarok

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God of Conflict’s PC port arrives on Friday, and it is a good one: in our review, workers author Morgan Park praised its DLSS help enabling framerates properly above 60 fps. For God of Conflict’s builders, the PC port was a chance to add ultrawide support and dial up a couple of settings past what they might pull off on the PlayStation 4, but it surely was additionally an opportunity to rethink how they method accessibility whereas constructing video games.

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“This has actually laid some groundwork within the backend,” mentioned UX and accessibility lead Mila Pavlin. “Lots of accessibility options require that you simply change your pipeline of the way you’re creating content material. [The PC port] allowed us to return in and relook at how we had been truly establishing a few of the underlying code.”

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