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Guild Wars 2 is betting on bite-sized raid encounters with End of Dragons

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Maybe greater than ever, the strain is on for ArenaNet to ship with Guild Wars 2’s subsequent growth, Finish of Dragons, due out subsequent month. The ending of the sport’s final “Residing World” season of story updates was maligned by the group for feeling too rushed—hurrying and generally discarding story beats that had been constructed up during the last couple of years.

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There’s an actual want, then, for ArenaNet to indicate that the shift away from regardless of the Icebrood Saga was initially supposed to be was price it—for this third growth to make gamers excited for what the way forward for Guild Wars 2 would possibly maintain. Forward of Finish of Dragons’ launch I obtained an opportunity to search out out if it’ll. A hands-on session supplied a whirlwind tour of a of few new areas and actions, together with an occasion chain in one of many new maps, and a peek on the new guild corridor—situated on the island of Guild Wars 1’s concluding story mission, The Remaining Confrontation, the place gamers defeated the chief of Cantha’s Ministry of Purity.

It is all promising, however as a longtime participant, it is exhausting to get a way of how these actions will feed into the sport’s bigger programs. Fishing is a enjoyable pastime, however how will it tie into the long run loop of collections and crafting? A Siege Turtle-centric public occasion is a enjoyable new problem, however will the construction of map currencies and rewards hold gamers coming again for years to return?

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The brand new technology of Legendary weapons reference your dragon pal, Aurene. (Picture credit score: ArenaNet)

Arguably, then, essentially the most significant factor I obtained to expertise was one among Finish of Dragons’ new Strike Missions—an instance of the instanced, finish recreation problem that ArenaNet is betting on for this growth. Launched throughout The Icebrood Saga season, Strike Missions are 10-player encounters that provide gamers a short-form, raid-like expertise. Most are based mostly round a single battle: a boss with a handful of mechanics to beat.

That is an MMO that, at its core, is about motion and positioning, and the sport’s finest bosses embrace that.



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