Take-Two Interactive CEO Strauss Zelnick, seemingly unaware of the web, informed buyers that Grand Theft Auto: The Trilogy – Definitive Edition launch woes have been “only a glitch at first” that was “resolved.” One of many worst-reviewed video games of 2021 (contemplating each critic and consumer evaluations), the GTA Trilogy got here with a plethora of points that spurred quite a few memes and resulted in gamers demanding refunds. Such was its state on PC that the sport was quickly pulled from sale and the legacy titles have been restored.
GTA Trilogy bought nicely regardless of points
On CNBC’s “Squawk on the Road,” Zelnick was particularly quizzed about GTA Trilogy‘s “defects,” and was reminded of his earlier statements pertaining to Cyberpunk 2077 during which he stated that Take-Two would by no means launch a sport in a poor state. Zelnick reasoned that GTA Trilogy was not a “new” title and the remastering course of hit a snafu that was addressed. He additionally revealed that the title “has executed simply nice for the corporate” so he’s “very excited.”
Opinion: *Narrator voice* GTA Trilogy points weren’t a glitch
Zarmena writes… I didn’t anticipate the CEO of Take-Two to go on document and admit that his firm put out a sizzling mess, which is what GTA Trilogy was. Nevertheless, in gentle of his previous statements, it displays poorly upon Zelnick to not acknowledge that the sport launched in an unacceptable state particularly contemplating his personal previous statements. Generally, simply typically, it doesn’t should be about impressing buyers. Add to this Grove Road Video games’ boss Thomas Williamson publishing sarcasm-filled tweets about GTA Trilogy‘s reception, and it simply leaves a bitter style in my mouth.