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A ‘90% complete’ fan-made PC port of Zelda: Ocarina of Time could be ready by April

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A PC port of Tremendous Mario 64 appeared primarily out of nowhere back in 2020 because of a herculean effort from followers who decompiled the sport’s code. An identical decompilation effort for Ocarina of Time was accomplished final 12 months by the Zelda Reverse Engineering Team, and it looks like we could also be seeing the fruits of that labor inside a month. Videogameschronicle reviews that one other fan group has almost completed turning that code right into a working PC port.

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“I’d give it roughly 90%. We’ve been hoping to be full by the center of February and use a month or so till April 1st to refine the sport earlier than launch,” mentioned one of many builders, who goes by the deal with Kenix. In response to Kenix, the fan group engaged on the port are utilizing a backend known as Fast3D, initially created for the Mario 64 port, that helps widescreen and may permit them so as to add another enhancements, like 60 fps assist.



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