Hiya everybody! My title is EdH Müller, I`m the producer, director, and illustrator of Reverie Knights Tactics, and on behalf of the entire 40 Giants crew, thanks for testing our recreation!
40 Giants Leisure is an indie gamedev firm from the south of Brazil, and we labored on this recreation alongside in co-production with Hype Animation and Jambo Editora. Music and sound design was supplied by Yo-Ho Musik Arsenal, and the sport is printed by 1C Leisure. Our improvement journey began in 2017, and now right here we’re, publishing our child on Xbox!
It’s a big day for all of us, contemplating all these years Xbox has been in our lives, and the wonderful tactical and RPG video games we performed on the consoles. So many recollections! We’ve all the time been passionate in regards to the style, and once we determined to develop our personal recreation, we knew we’d face numerous challenges throughout the improvement course of that I want to speak about on this weblog publish. However first, let me let you know what Reverie Knights Ways is all about!
Reverie Knights Ways is a turn-based tactical RPG with strategic battles in isometric grids the place each determination can alter the story, NPC reactions and the way in which you customise the characters. You possibly can craft new gadgets and gear from the treasures you accumulate in your travels by means of a fantasy world in an epic journey primarily based on the Tormenta RPG marketing campaign setting. In battle, each character has a slew of distinctive skills to select from and primarily based on the state of affairs can carry out particular crew assaults. You can even use many interactive parts on every map and crafted consumable gadgets to vary movement and results of any encounter!
Creating and balancing the core methods – battles, character development and abilities – was the toughest half to get proper. The sport wanted to favor technique, however nonetheless be accessible and never too hardcore, and because of the variety of participant decisions accessible in character customization, aspect quests and decision-driven, branching story, the problem of each battle can range wildly. The abilities accessible on every character degree wanted to be each fascinating and helpful, permitting the participant to create totally different technique approaches, primarily based on their most popular play fashion.
On prime of that, each battle has additional aims and every one in every of them grants the participant some additional expertise; managing the development and degree capstone to suit the sport’s issue was exhausting and demanded plenty of playtests and spreadsheets. Talking of optionally available aims brings us to the subject of Stage Design. Every battle was all the time first sketched on a clean grid, then constructed within the recreation engine, putting numerous interactive parts that permit the participant (and the enemies) to dam paths or create new openings, injury and management their opponents, to ensure every situation not solely appears, but additionally performs and feels otherwise.
There’s an consciousness system in place that lets the participant stroll unseen by means of the grid, as lengthy the character stays far sufficient from the enemy’s line of sight. Plus, every battle has a unique set of additional aims that encourages the participant to transcend, exploring the situation and performing particular duties to obtain additional expertise.
The sport additionally encompasses a particular alignment system primarily based on core story choices that push your character nearer to chaos or order. Primarily based on that, the story branches out and different characters reactions in the direction of you alter, affecting battles and dialogues. These choices additionally have an effect on the abilities that can be accessible for every playable character, influencing your technique choices as nicely.
Nevertheless it’s not simply the gameplay design that units Reverie Knights Ways aside from different video games, additionally it is:
As the sport’s illustrator, this can be a topic close to and expensive to my coronary heart. All of the artworks within the recreation have been hand-drawn – almost 400 sheets of paper have been essential to cowl your complete recreation, and I did each single drawing with a mechanical pencil, utilizing HB leads.
I`ve been working with illustration for over 20 years now, on comics, promoting, CD covers, package deal designs for bands, drinks, something that wants some good drawings on it, and naturally, video games! Engaged on Reverie Knights Ways was pleasant, undoubtedly top-of-the-line experiences I had within the area up till right now.
Drawing battle eventualities was probably the most difficult a part of this challenge due to the excessive variety of particulars every of them have, and their multi-layered nature. Hours and hours of sitting at my drawing desk throughout weekdays and lots of, many weekends. My spouse and my cats didn’t like that a lot, however I hope you’ll agree it was value it as you play the sport. To not neglect, I had three wonderful helpers throughout this journey: Marcel Budde and Leonardo Tomazi, who helped me out with sketches for the situation property, together with Carolina Mylius, the coloring artist who did the wonderful coloring work over my drawings.
As for the characters, it was nice to create new characters for the Tormenta universe, which is admittedly common right here in Brazil. I took numerous time to determine their silhouettes out, together with distinctive traits to make every character distinctive.
I hope you appreciated this small sneak peek behind the scenes of our design and improvement journey and have enjoyable taking part in Reverie Knights Ways, which is on the market on Xbox One (and in backward compatibility on Xbox Collection X/S) and Home windows PC right now!
Reverie Knights Ways
1C On-line Video games Ltd.
A turn-based tactical RPG with strategic battles in isometric grids the place each determination you make can alter the story and the way in which you configure the characters.
Embark on an expedition to search out Lennorien, the lengthy misplaced elvian metropolis to avoid wasting your family members, whereas preventing the goblin menace that unfold terror throughout the continent!
Lead your celebration of heroes, every one with distinct, particular skills and abilities, permitting you to make use of a number of battle methods to defeat your enemies.
Uncover a fantasy world that includes deep map and situation exploration in an epic journey, visible novel fashion!
Craft new gadgets and equipment from the treasures you accumulate and use them as tactical benefit each time you configure your characters.
● Stunning Hand Drawn Artwork: Meticulous multilayer art work from pencil sketch to full element shade.
● Determination-driven Storyline: Make a number of choices by means of your quests, affecting the story and different characters` reactions.
● Character Customization: Customise character`s efficiency attributes, abilities, and equipment for heightened skills!
● Merchandise Crafting: Accumulate highly effective gadgets as you discover the world and uncover combos to create new gadgets.
● Exploration: Journey your method by means of an expansive map, unlocking secret quests, fixing puzzles, and exploring eventualities and evil dungeons!
● As much as 4 Hero Characters: Management 4 totally different heroes, every one with distinct, particular skills and abilities, permitting a number of battle methods.
● Battle Phases: React to your opponent’s technique and give you the right tactic each flip, difficult you to suppose forward.
● Interactive Battle Situations: Manipulate components of the battle environments, and use situation results to your benefit!
● A number of Battle Grids: Every battle incorporates a unique isometric grid, making each battle an distinctive expertise.