Future Nvidia GPUs could be 20% better at Ray Tracing

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Nvidia is engaged on a brand new method to enhance the ray tracing capabilities of future GPUs. Ray tracing is all about calculating lighting and reflections to create detailed gentle and shadows in videogames. It is fairly demanding, however appears outsanding in video games that had been designed for it like Control, or may even bring new life to older titles like Half-Life. The brand new enhancement known as Subwarp Interleaving, and whereas it’s not at the moment able to be carried out, it does sound like a promising potential step ahead for GPUs.

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Noticed by Ox22h on Twitter (through Tom’s Hardware), Nvidia lately posted a research paper which explains this new growth. Subwarp Interleaving works by being higher optimised to take care of ray tracing’s tendency to have excessive thread divergence and low warp occupancy in purposes. It’s already exhibiting features which are on common 6.3% above normal, and may stand up to twenty% in best-case eventualities. 

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