Double Wonderful studio head Tim Schafer lately gave an interview to IGN’s Ryan McCaffrey contemporary on the heels of Psychonauts 2 successful Sport of the Yr and Schafer himself receiving the Andrew Yoon Legend Award on the 2022 New York Sport Awards. Within the interview, Schafer supplied some perception into the course of his profession, Double Wonderful and its relationship with Microsoft, and what’s subsequent for the studio.
Schafer strongly emphasised that Double Wonderful’s subsequent mission or part of initiatives can be utterly authentic concepts versus any sequels or variations of pre-existing properties.
“[Our] first massive comply with as much as an enormous story was Psychonauts 2” he defined, “I believe it leads me to wish to do new authentic stuff.”
Schafer was agency on that time even with the temptation of getting his “revenge” on ’90s journey recreation big (and LucasArts rival) Sierra by taking up their King’s Quest sequence, now owned by Microsoft.
Talking of Microsoft, Schafer had nothing however constructive issues to say about his working relationship with the corporate, which acquired Double Wonderful in 2019, emphasizing that, “Their query was all the time ‘How can we assist?’ It sounds too good to be true.” Schafer went on to clarify that session on real-life psychological well being points supplied by Microsoft helped inform inventive selections on Psychonauts 2, however that they “by no means tried to intervene creatively,” a comforting reassurance as increasingly more builders come beneath Microsoft’s ownership.
It’s going to in all probability be a while earlier than we hear about that new and authentic recreation from Double Wonderful, however the future undoubtedly seems to be vibrant for the offbeat studio.