To do Tzeentch justice, this entry within the Tome of Data would simply be an limitless checklist of names and points and summary ideas. It’d be 99,999 phrases lengthy, most of which might be lies. And it will be outdated the second you began studying it.
Tzeentch is the Nice Deceiver, the Changer of Methods, the Chaos God of Magic. He’s the lord of ambition, data, betrayal, and hope, and his multiplicity makes him virtually unknowable. No two descriptions of Tzeentch are alike. ‘Horrid magic chicken’ is maybe the one type our fragile human thoughts can take.
To comply with Tzeentch is to court docket unimaginable prospects at a harmful price, with out ever actually understanding when you’re doing all of your job correctly. Whereas his Chaos brothers have direct, typically easy objectives, comparable to spilling blood within the case of Khorne or spilling actually any bodily fluid within the case of Slaanesh, Tzeentch is unknowable by design. In that respect, it’s like working for a nuclear energy plant with out an induction. You have got nice energy at your fingertips. And also you most likely received’t know you’ve tousled till the mutations seem.
The Tome of Data
We have partnered up with Sega to create The Tome of Data, a sequence of articles and movies that showcase the flavour, character and models of Whole Battle: Warhammer 3’s factions.
So why would anybody worship Tzeentch, then? That’s a lot easier: for achieve. Of all of the Chaos gods, he’s the one who can supply the kind of significant change mortals crave. He’s alarmingly more likely to reply your prayers, since Tzeentch is fascinated with mankind. However in contrast to the attentive, fatherly Nurgle, Tzeentch sees mortals as playthings—distracting bugs he can manipulate into devouring one another. Tzeentch is intrigued by our capability for deceit, ambiguity, and contradiction. Ambition and impatience are his instruments, and insecure mortals, determined for energy, would possibly mouth silent prayers to the Lord of Change with out ever realising at what price his guarantees come.
Tzeentch is the grasp of intricate plans and empty guarantees, so, as you would possibly anticipate, he has a selected curiosity within the Nice Sport of Chaos. As an inveterate schemer Tzeentch regards the opposite Ruinous Powers as little greater than a method to realize his inscrutable ends. He’ll ally with them when the necessity arrives and betray them the second their usefulness expires. Tzeentch sees Slaanesh as sinister and self-indulgent and Khorne as an unsophisticated idiot. However his true contempt is for Nurgle, god of illness and decay. Tzeentch thrives on hope and ambition—the mortal need to regulate issues. However Nurgle is a god of gradual decline, who encourages his followers to embrace despair. They’re vitality versus entropy, germination versus deterioration, and due to this they’ll solely work collectively in essentially the most uncommon circumstances. And, even then, solely when Tzeentch wills it.
As you’d anticipate from the Nice Deceiver, a lot of Tzeentch’s plans occur on the marketing campaign map, the place you possibly can alternate grimoires you’ve collected on one thing referred to as the Altering of the Methods: a novel mechanic that permits you to monitor armies, break alliances, and switch settlements between factions. On the battlefield, Tzeentch’s forces mirror his unpredictability: an explosion of color and vitality that demonstrates mastery over magic, unimaginable manoeuvrability, and devastating ranged assaults.
On the head of you’ll typically discover an Exalted Lord of Change, the Higher Daemon of Tzeentch. These are vicious melee combatants in their very own proper, however they really excel at spellcasting. And essentially the most highly effective of all of them is Kairos Fateweaver, the faction’s Legendary Lord. His proper head sees the longer term, with all its infinite prospects. And his left head the previous, however with out the affect of perspective or bias. However, in a really Tzeentchy method, this comes at a value: he’s unable to see something taking place within the current.
Tzeentch’s rank-and-file troops are something however easy. Horrors scamper into battle, spewing eldritch flame as they go: sullen and malicious in the event that they’re blue, sprightly and squealing in the event that they’re pink. Doom Knights, mounted flying Discs of Tzeentch, careen into the enemy traces, sacrificing defence for devastating velocity and energy. And the skies are darkened by Screamers, glimmering sky-sharks that glide alongside the winds of magic, preying on the souls of mortals like daemonic apex predators. Even Tzeentch’s artillery is arcane: Flamers bounce alongside upon fiery skirts, hurling bolts of pure Chaos vitality at foes that do not simply burn them, however really warp actuality. Regular hearth seems like an own-brand grocery store projectile by comparability. Their low ammunition means they’ll often find yourself in melee fight, however used successfully there’s unlikely to be anybody left so that you can struggle.
A Tzeentch military in full circulation is a terrifying, kaleidoscope factor to behold. They’re manoeuvrable, resilient, and impactful, and with the kind of offensive spells that make Khorne indignant and confused, like an previous man utilizing a self service checkout
And, on the off probability issues go mistaken, Tzeentch is the one faction the place you possibly can fake dropping was a part of your grand plan.