BioShock Infinite’s Bread Boy proves game development is a fathomless mystery

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The second a part of BioShock Infinite’s Burial At Sea DLC takes place in Paris, so in some methods it is no shock {that a} boy could be discovered dancing endlessly round a noticeboard wielding an oversize baguette. Paris, . The French love massive lengthy sticks of bread. It is a pretty blunt stereotype, to say the least, and maybe for that purpose it quick grew to become a meme. It has even been cosplayed.  

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However, the Bread Boy grew to become a Bread Boy for a reasonably logical recreation growth purpose, and as we have come to be taught, many facets of recreation design gamers take without any consideration are literally the results of extremely unintuitive tricks. Gwen Frey labored as senior technical animator on BioShock Infinite, and in a thread on Twitter she has lastly revealed the (impeccable) logic behind why the boy is dancing with bread—and it isn’t as a result of dancing bread boys seize the essence of Paris.

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