After I first glanced at Dying Light 2‘s expansive talent bushes, my eyes instantly hunted for a sure capacity that I knew would carry me via the apocalyptic wasteland. Not far down the fight tree I discovered the dropkick and determined to beeline my unlock factors straight to it. I like to recommend you do the identical, as a result of Dying Gentle 2’s dropkick is as enjoyable as it’s overpowered.
Pondering of a dropkick, you may image a double kick that throws enemies off stability and shoves them a couple of toes. However it’s a lot extra. Aiden’s dropkick crumples enemies like a wad of paper and flings them 15 toes in full ragdoll.
Do not imagine within the energy of Aiden’s meaty legs? This clip from Reddit consumer Sherphen actually says all of it.
As followers of Dying Gentle 1 already know, the dropkick is the swiss military knife of kicks. It might probably break up a bundle of zombies giving chase, catapult something respiration into one in every of Villedor’s many spiky wall traps, and most significantly, evict any and all combatants from a rooftop. It is wildly deadly for a transfer that may be unlocked so early within the sport.
Since unlocking it I’ve began incorporating dropkicks into each combat. Parkouring throughout rooftops, you run into lots of random bandit encounters. It is enjoyable sufficient to dispatch jerks with my beating sticks and modded pipes, however these encounters really feel like they have been made for the dropkick. My signature transfer is now opening fight by sending one man off the roof with zero warning, immediately bettering my odds. After that I begin hitting dudes so as to add slightly rhythm, however within the background I am lining up the vector of my subsequent dropkick, inching nearer to a rooftop’s edge and baiting the subsequent moron to their gravitational demise.
I’ve even killed stuff with the dropkick that basically appeared like I should not have been allowed to. I bought amped up for a protracted combat with the chief of the primary bandit camp I encountered. After touchdown a couple of hits that did little or no injury, I deployed a single dropkick and instakilled him right into a wall of spikes. Dying Gentle 2’s greater boss fights appear extra resilient to my one and solely tactic, however the kick itself nonetheless offers respectable injury. The one enemy kind I’ve seen that does not react in any respect to Aiden’s legs is the large, hulking zombie with a hammer. Simply keep away from these guys typically.
My solely actual gripe with the dropkick is the way you activate it. I do not like having to double faucet E whereas leaping and I do not assume there is a method to rebind it. I imagine you solely needed to maintain E within the first sport, however there is a new, worse capacity within the sequel that makes use of that bind as an alternative.
And as highly effective as it’s, the dropkick has been barely nerfed because the first Dying Gentle. As a substitute of standing round in awe of the magnificent show of power, human enemies will mercilessly assault you when you’re susceptible on the bottom. Not {that a} single blow actually issues after they’re subsequent on my kick record.🦵