Gravity Rush is a type of video games that encapsulates why Sony’s now-defunct Japan Studio is sorely missed: There’s nothing else fairly prefer it. A 3D parkour-slash-action recreation with full 360 motion and gravity manipulation, the unique was conceived by director Keiichiro Toyama means again in his Konami days earlier than Sony gave his staff the prospect to make it (initially for PS3, then re-configured as a Ps Vita showcase). Significantly placing is the colorful, lo-fi comedian e-book aesthetic that channels French artist Jean Giraud.
Toyama will all the time be best-known for steering the unique Silent Hill, after which he went on to make a protracted checklist of excellent horror titles (Sony employed him to work on Siren). His present unbiased outfit Bokeh Recreation Studio is now engaged on Slitterhead. Nonetheless it’s the tenth anniversary of Gravity Rush, as a part of which Toyama spoke to the fansite Gravity Rush Central, which requested how he felt about Sony porting extra of its video games to PC and whether or not he’d wish to see the sequence as a part of that.
“I believe it could be an excellent factor to open the sport as much as extra customers,” says Toyama. “It could even be fantastic if Gravity Rush 2 ran on 60fps.”
The framerate focus hints at a wider facet of those video games, which is that they completely pushed the Vita to the max: Many choose the remastered PS4 variations which got here out a number of years later. Bringing them to PC would maybe permit unexplored parts to return to the fore, together with the ambition to make it work in VR—The entire of Gravity Rush 2 could possibly be performed in first-person mode anyway.
“We had run exams,” recollects Toyama. “The body fee was low, so it was removed from any snug expertise… Even so, the sensation of getting into this different world was touching. As a result of nature of the sport being a gravity-controlling motion, we had hit a brick wall by way of sustaining a excessive body fee for VR.”
Lastly, requested if he want to work on a brand new Gravity Rush, Toyama in fact didn’t say no: “There are numerous issues to remember as a start-up, however on a private degree I clearly want to. Even when it wasn’t a brand new recreation, if there’s any alternative for me to be concerned with something associated, I might be grateful to take action.”
Gravity Rush is nice, and what little kinks it had have been minor subsequent to the general feeling it created: It reveals up how unambitious a lot of the trade is about 3D motion and areas, a recreation that units out to seize the enjoyment of motion and movement, and make the participant really feel wonderful. It has a few of that Jet Set Radio DNA, not that it is the similar type of recreation, however in that simply being on this world is ace.
“It’s a considerably unusual recreation, and I don’t suppose it may be referred as a serious title,” says Toyama. “However I’m actually pleased that folks have been hooked up to it for such a very long time.” Sony: Do it.