In case you missed it, Cyberpunk 2077 has simply loved a large replace, and among the many numerous bug fixes and long-overdue options, like finally being able to change V’s nail varnish, CDProjekt Purple additionally added a benchmark. It could not look like an enormous addition, nevertheless it means you’ll assess how your machine ought to cope earlier than embarking on a critical playthrough.
The benchmark lasts simply over a minute and entails swirling across the El Coyote Cojo bar in Heywood earlier than heading up the alley behind it after which settling peacefully on some palm timber above moderately populated streets. There aren’t any firefights, so you would be forgiven for pondering it would not be consultant of the sport’s motion scenes, however the averages do line up with in-game body charges, even when the minimums are a bit off.
Till now anybody attempting to work out the very best settings for his or her system needed to make do with charging round Evening Metropolis looking for a spot that was consultant of the sport’s varied environments and play kinds. This usually led to difficult runs that took manner too lengthy and had been all too simple to derail with some random gang fights or pile-ups. It is a dwelling respiration metropolis in spite of everything, and one which has a penchant for violence.
Properly, now you possibly can banish such trials to historical past and easily hit the B key on the settings display to see precisely how your machine will truthful. That is the speculation at the very least. This being Cyberpunk 2077 I discovered the outcomes had been a bit janky until you restarted the sport between adjustments, in any other case, you will discover that the settings have little-to-no impression on the body price. Not a significant hardship, though it does drag issues out a bit.
As a sign of the form of efficiency you possibly can anticipate from the benchmark, I ran by way of the six presets provided by the sport (restarting between every one) utilizing an Nvidia GeForce RTX 3080 and AMD Ryzen 5 5600X at 1080p. Notice that the 2 ray-tracing runs are artificially excessive because the presets use DLSS to offset the added computational load of tracing these rays.
It is good to see Cyberpunk 2077 getting some much-needed love, even when it is simply little issues like including a benchmark and letting you personalise V’s room a bit. These little touches all add as much as make for a greater expertise for anybody that has been pushing aside enjoying it till it is in higher form. It is nonetheless a bit janky, due to course it’s, nevertheless it’s in a greater state now than it was at launch.