Konrad Tomaszkiewicz, director of the Witcher 3 and producer / secondary director on Cyberpunk 2077, has at present introduced a brand new studio shaped up of CD Projekt Crimson veterans: It is referred to as Insurgent Wolves. Based mostly in Warsaw, Poland, the press launch reasonably pointedly notes that Tomaszkiewicz “envisioned a brand new studio with a united objective of doing issues in another way whereas additionally placing the staff first always.”
The press launch actually does go to city on the entire staff angle. “Unified by the mission of placing the staff first—ALWAYS—they imagine that glad folks create nice video games as they endeavor to revolutionize the RPG style with their first venture.”
I am getting the sense that somebody wasn’t enormously impressed with how issues ended up happening Cyberpunk 2077. That apart, Tomaszkiewicz will act as CEO and director of the studio’s first sport, which for the time being is unnamed and has the piece of idea artwork on the head of this text.
Different CDPR veterans becoming a member of the Insurgent Wolves are design director Daniel Sadowski (The Witcher, Nitreal Video games, Rising Up), narrative director Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), animation director Tamara Zawada (Witcher 3, Shadow Warrior 2, Capcom Vancouver), artwork director Bartłomiej Gaweł (Witcher 1-3), CFO Michał Boryka, and Studio Head Robert Murzynowski.
“For all of us right here at Insurgent Wolves, video video games have been at all times one thing we felt destined to do—one thing ingrained in our DNA,” says Tomaszkiewicz. “Personally, I could not be happier to have banded along with buddies who share this ardour. We’re growing a online game we would prefer to play in a method that video games ought to be made. We wish to evolve the cRPG style by creating unforgettable tales and stirring deep feelings, all whereas working as a tightly knit staff united by a shared objective and ambition.
“Collectively, we envision Insurgent Wolves as a spot the place skilled sport builders can reignite their ardour, the place they will give attention to their craft, and pour their love into an incredible, bold title. We wish to keep small and agile—a spot the place folks know and look after one another.”
So what about that sport, eh? Based mostly on the picture I am getting sturdy vampire vibes: The central character appears to have fangs, is surrounded by bats, and the little fantasy gremlins within the backside proper are trying on him with concern. The setting is clearly medieval (we are able to see a settlement and castles), whereas the give attention to sliding down a mountain could also be suggesting one thing extra bold when it comes to participant traversal than a horse. There’s what seems to be like a gibbet within the background… so I will go along with vampire outcast, hated by society, out to fill your boots, snack on peasants, and save the world from one thing worse than your self. That is all simply my hypothesis primarily based on a picture after all, and might be useless unsuitable.
It is going to be the “first of a deliberate saga” and “AAA darkish fantasy constructed contained in the Unreal 5 engine.” It is also described as a “story-driven RPG saga for PCs and next-gen consoles.” That is yer lot when it comes to exhausting particulars, though staff members do communicate extra broadly about what they are going for.
“In an effort to create really nice video games, we can’t chase tendencies or numbers,” says narrative director Jakub Szamałek. “Our objective is clearly outlined: to create memorable video games, inform shifting tales, and evoke visceral feelings. It is bold, true—and I am glad it’s. Artwork wants ambition. I do not wish to create one other sport. I wish to work on titles folks will keep in mind.”
The announcement ends with, but once more, a renewed give attention to the significance of a cheerful staff. “We determined to create our personal studio and run it on our personal phrases. Chief amongst them: the staff comes first, at all times. Completely happy folks make nice video games— video games gamers need and deserve. Sure, it’s so simple as that.”
Insurgent Wolves shall be primarily based in Warsaw however may also rent distant employees. It’s at present hiring for its first project.