Cyberpunk 2077’s huge 1.5 patch landed the opposite day, and the patch notes element modifications made to all the pieces from enemy fight AI to an overhaul of the driving system to V’s condominium adorning choices and talent to get a haircut mid-game.
However the patch notes do not inform the total story. Gamers have observed some fairly massive modifications in patch 1.5 that are not lined within the patch notes, lots of them pertaining to a significant nerfing of V’s crit probability and crit injury. YouTuber One Dragon has a wonderful, in-depth breakdown (which I discovered through this Reddit post by headin2sound) of a complete host of modifications launched in patch 1.5 that do not seem wherever within the patch notes.
For instance, gamers used to have the ability to stack the Bully and Deadeye legendary clothes mods, each of which have an enormous impact on V’s crits. Bully will increase crit injury by 30%, and Deadeye will increase crit injury by 20% and crit probability by 7%.
Previous to patch 1.5 you may pile a number of variations of those mods up by stuffing them into V’s varied clothes slots, and all these lovely crit modifiers stacked. The tip end result was probably a 100% probability of a crit and a merely ridiculous quantity of crit injury, which may result in (as proven within the video) one-shotting hulking cybermonster boss Adam Smasher and knocking out heavyweight boxing champ Razor Hughes with only a couple punches.
The stacking of these mods, by the way in which, appears to have been launched in patch 1.2 in March of final yr (previous to that the Deadeye mod did not truly perform in any respect). Now, these mods can solely be slotted into particular classes of clothes—Deadeye will solely slot into eyewear, for instance, that means it may now not be stacked with duplicate mods in different items of clothes. Legendary mods additionally now require legendary clothes, or else they can not be geared up in any respect, which additionally makes issues more durable.
That is not the one change to crits in patch 1.5. As One Dragon factors out, including some extent to V’s reflexes robotically got here with a 1% improve to crit probability. That has been lowered to .25% per reflex level. Leveling up the Chilly Blood perk (a part of the Cool attribute) used to grant a ten% improve to crit probability with every degree—that is now been shaved right down to a mere 1% per degree. Even V’s default crit injury at degree one has been reduce in half, from 100 to 50. It is like CDPR has declared a struggle on crits.
Some weapons took successful on the subject of crits as effectively. The Breakthrough, a legendary sniper rifle, previously had a +75% crit probability and +200% crit injury. Now it has a mere +4.2 % crit probability and +26.25% crit injury, an incredibly massive discount, and it is a good guess that different legendary weapons have additionally been equally nerfed. Some cyberware has been nerfed as effectively—proven within the video, the legendary Visible Cortex Help cyberware has been lowered from a forty five% crit probability right down to 30%. A legendary Limbic System Enhancement now provides a 7% improve of crit probability, the place earlier than the patch it was 25%.
So, should you’ve been taking part in a crit-focused construct of V, it appears such as you’ll now not be the unstoppable god of crucial hits, which is possibly for the very best? I think about it is enjoyable operating round Evening Metropolis scoring crits with every hit and doing absurd quantities of injury, nevertheless it’s in all probability not all that difficult.
I like to recommend watching One Dragon’s complete video, because it’s obtained helpful data on different modifications that do not seem within the patch notes, akin to tweaks made to armor and the Armadillo mod, the adjustment within the variety of clothes mod slots, and extra particulars on patch 1.5.
I have not performed the brand new patched model myself (besides to take a look at the new character customization options and V’s new flats), however after I played Cyberpunk 2077 back in December, it nonetheless felt like an Early Entry recreation to me. Hopefully this new patch (even with these somewhat drastic modifications) brings it nearer to feeling entire.