Starfield aims for a ‘NASA-punk’ visual style

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There is a sure rough-hewn look to Bethesda’s upcoming sci-fi RPG Starfield—extra rugged and primitive than the smooth, easy traces of, say, Mass Impact. That is intentional—recreation director Todd Howard has beforehand described Starfield as “a extra grounded recreation and a extra grounded setting about exploration” than Bethesda’s Elder Scrolls collection—and early within the manufacturing course of, builders even whipped up a catchy title for it.

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“Early on on this venture once we have been making an attempt to determine the general aesthetic of this recreation, we type of coined the time period ‘NASA-Punk’ to explain a sci-fi universe that’s somewhat extra grounded and relatable,” Starfield lead artist Istvan Pely informed the Xbox Wire. “We needed a really practical take. You’ll be able to draw a line from current-day area know-how and extrapolate from there into the long run so it’s plausible and relatable.”

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