Earlier this week, a report revealed on Xfire by reliable insider Tom Henderson claimed that Digital Arts partially attributed Battlefield 2042‘s misfortune on the shock launch of Halo Infinite. Based on Henderson, the writer not too long ago held a city corridor assembly to acknowledge Battlefield 2042’s missteps and subsequent failure, and conduct a postmortem of types, throughout which chief studios officer Laura Miele introduced Halo Infinite up. Henderson’s report spurred quite a few headlines, all of which centered on EA apparently blaming the Microsoft hit. Nonetheless, the writer has denied this.
What EA has to say about its Battlefield 2042 postmortem
“Based on EA, issues took a flip, and that flip was clears throat, the shock launch of Halo Infinite multiplayer (I want I used to be joking),” Henderson wrote. “Based on Miele, the comparability between each video games was not favorable as a result of Halo Infinite was a really polished title whereas Battlefield 2042 contained bugs and wasn’t as polished.”
“These tales will not be precisely capturing the dialogue and the context, which was an in-depth and really humble inner dialog in regards to the current Battlefield launch,” EA communications VP John Reseburg informed PC Gamer in a press release. “It was about key learnings and actions we’re taking, not blaming exterior elements.”
Opinion: Miele’s feedback might have been misconstrued
Zarmena writes… Henderson has a superb monitor document however with out Miele’s actual phrases and the context by which they had been mentioned, it’s not possible to find out if she was blaming Halo Infinite or not. Miele might have meant that Halo Infinite’s degree of polish made Battlefield 2042 look even worse, which isn’t fallacious and it definitely doesn’t imply she’s blaming different video games. To be honest to Henderson, his article was extra of an opinion piece and the way he interpreted what he heard from his sources. It’s different web sites that ran these headlines.
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[Source: PC Gamer]