Horizon Forbidden West‘s director Mathijs de Jonge has stated that Guerrilla Video games made the choice to delay the title partially to be able to keep away from crunch. In a quick interview with Dutch web site Nu.nl (translation by way of ResetEra), de Jonge revealed that the corporate is acutely aware of the disadvantages related to crunch, and for one Christmas interval throughout growth, Guerrilla Video games fully shut its doorways to permit builders a two-week break.
Horizon Forbidden West delay stemmed from the pandemic
Guerrilla Video games beforehand stated that whereas it needed to launch Horizon Forbidden West in 2021, the pandemic made manufacturing tougher. The sport was initially in growth for the PlayStation 5 solely, so Sony’s resolution to show it right into a cross-gen launch most likely resulted within the builders requiring extra time. However, Guerrilla Video games was in no rush to fulfill tight deadlines.
“That [crunch] occurs little or no with us,” de Jonge informed Nu.nl. “We’re very conscious of the disadvantages of crunching, so we take that under consideration loads in our planning. To offer an instance, at Christmas we stated that there can be no work and that everybody may simply have a two-week trip. The corporate was closed, you couldn’t even go there to work. Some individuals prefer to hold working, they don’t essentially need Christmas holidays. That’s allowed, we’re not going to cease that, however from the corporate’s viewpoint, we ship a really robust message.”
Opinion: Horizon Forbidden West was well worth the wait
Zarmena writes… Horizon Forbidden West is a powerful recreation from what I’ve performed to this point, and contemplating Guerrilla Video games made it work virtually flawlessly on each last-gen and current-gen (I’m taking a look at you, CD Projekt RED), the delay was nicely price it. Oddly, we’ve heard that delays usually result in crunch however it appears like in Guerrilla Video games’ case, it’s the precise reverse!