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Elden Ring’s day-one patch fixed the worst stuttering issues but some persist

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For many of my preliminary time with Elden Ring I used to be experiencing extreme framerate drops—a few of these drops would see the framerate drop to lower than half the typical and even to 0fps at occasions. This appeared to have little or no correlation to what was really taking place on display, both.

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To try to unravel this I attempted each graphical setting and preset, although nothing appeared to mitigate the difficulty. I even left my recreation working, with my character stood stationary on the earth, for over 25 minutes to see when and why the stuttering occurred. There wasn’t any apparent purpose for it. No enemies crossed my path, and the one actual variable throughout run was the day and night time cycle. Although the stuttering did not seem to match up in any method that satisfied me it was attributable to that in a roundabout way.



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