Questioning for those who ought to enterprise into the Elden Ring dungeons littered all through the Lands Between? The facility grind in Elden Ring is far slower than in different Souls video games, however preventing by way of dungeons to defeat their Elden Ring bosses is among the finest methods to get runes and acquire energy.
These dungeons aren’t significantly troublesome to search out, nevertheless it’s helpful to know what sort of rewards they provide so you possibly can deal with these which can be most helpful or farm them for additional supplies, reminiscent of Elden Ring Smithing Stones. This record covers the dungeons within the beginning space of Limgrave, however we’ll make sure you add extra as we discover them. So for those who’re able to get began, this is the place to search out the Elden Ring dungeons and the rewards you possibly can count on from every.
Elden Ring dungeons: Each one we have discovered up to now
Dungeons comprise helpful supplies—catacomb dungeons, as an example, provide you with Glovewort, a flower that’s used to enhance the power of your summons with the Elden Ring Spirit Calling Bell when you unlock Spirit Tuning. Apart from that, they’ll additionally offer you distinctive weapons and talismans.
Most dungeons are pitch-black, so you will wish to purchase your self a torch from the service provider within the Church of Elleh earlier than you set off to discover one. You can too get a hands-free lantern from the service provider within the Lakes of Liurnia space, after you have defeated the Stormveil Fort boss. One last factor to notice: you possibly can flip off flame turrets by hitting them.
Rewards: Golden seed, Banished Knight Oleg summon, Erdtree’s Favour talisman
This dungeon is accessible on the Stranded Graves with a Stonesword Key. This is among the hardest dungeons in Limgrave.
Rewards: Flamedrake Talisman
That is discovered north of the Church of Elleh previous the turtle pond, with troopers scattered round its entrance. Battle by way of the wolves, whereas staying cautious of these sleeping across the cave, and you may quickly attain the boss. The Beastman of Farum Azula may be very straightforward, and you may stun-lock him with assaults, so simply dodge/block and deal harm when you possibly can.
Rewards: Roar Medallion, Smithing Stones
This dungeon is on the northernmost tip of the lake to the appropriate of the Stranded Graveyard. Head down the raise and enter right into a chamber with miners. Those digging aren’t hostile until attacked, however the ones standing round will throw rocks or attempt to hit you. Head down the platform, then by way of the tunnel to a different raise. When the raise is midway down, bounce off onto the platform you possibly can see.
Enter the following chamber and head left. Be cautious of the lantern bearers who can spew fireplace and make the opposite miners aggressive in the direction of you. On the backside of the raise, go straight forward to search out the Stonedigger Troll boss. He is fairly straightforward, simply stick round his legs as with every troll, and be cautious of his downward smash assaults. He drops the Roar Medallion that enhances breath and roar assaults. This dungeon can be a good way of getting Smithing Stones early on.
Rewards: Noble Sorcerer’s Ashes
This one’s fairly straightforward so long as you be careful for the standard imps pretending to be statues, or hanging from the partitions. Head by way of till you get to the flame turret, then run to the appropriate to be confronted with one other flame turret. Then do the identical once more.
It is value noting that behind that first turret is an merchandise that allows you to say “Hi there!”. After the second flame turret, climb the ladder to a balcony with two imps, and the Wandering Noble Ashes close by. Drop all the way down to the platform, then drop down once more to discover a degree and open the door to the boss. The Erdtree Burial Watchdog is pure nightmare gasoline, however straightforward to beat.
Rewards: Murderer’s Crimson Dagger talisman, Uchigatana, and Deathroot
You will discover this dungeon set into the cliff to the east of the Warmaster’s Shack on Stormhill. It is a fairly easy run with no actual traps, you simply must conscious of the bones scattered round that remodel into skeletons whenever you stroll by. The skeletons themselves aren’t robust, particularly for those who convey a weapon with holy harm. Head by way of till you discover the lever, pull it, and head again to the boss door in the beginning. Like his undead buddies, the Black Knife Murderer boss is suceptible to holy harm, and can battle to take care of any mobs you summon towards him.
Rewards: Tailoring Instruments
You will discover this dungeon positioned in a cave entrance on the seaside instantly going through the island within the southwest. The primary room is stuffed with goblin-like creatures, who will scream at you earlier than attacking, providing you with an opportunity to strike first. Kill them off then head into the boss. The Demi-Human Chiefs are two aggressive beast-like creatures that run on all fours however will be simply cheesed with the Wild Strikes ability and by preventing them individually. In case you’re struggling, summon Outdated Knight Istvan to assist. This dungeon is vital because it provides you entry to the island south of Limgrave.
Rewards: Fabric Garb and Fabric Trousers
Head to the north facet of Lake the place you struggle Agheel and go underneath the bridge the place the skeletons are. Additional up, on the left facet you will see a cave, although you will be invaded by Bloody Finger Nerijus, so be careful. As soon as Yura has appeared that will help you take care of him, head into the cave. This dungeon may be very straightforward. Both be sneaky and be careful for tripwires or simply kill the entire bandits in there. Head down the left hall to the boss door. The boss of this dungeon is nice ol’ Patches. Open the chest and he’ll attempt to rob you. Nonetheless, for those who get his well being all the way down to half, he’ll give up and you may discuss to him.
Rewards: Battle Hammer
Head north up the river from Murkwater Cave and switch left right into a cavern stuffed with our bodies, and gravestones protruding of the partitions. Go to the top and you will find a set of double doorways that allow you to into the catacombs. If you head down from the location of grace, watch on the left for an Imp pretending to be a statue, in addition to one hiding on the roof. Straight forward of you may be a entice tile, and two imps throwing knives. You should utilize the entice to kill them, or go in shut—simply pay attention to the imp hiding across the left nook.
Pull the lever. Head again and switch left, searching for one more entice: two imps pretending to be statues on both facet of the door, and one to the left across the nook. Head by way of to struggle the Grave Warden Duelist. This hammer-hefting warrior is not too exhausting to beat for those who keep near him, although be careful for his seize assault within the second part.
Rewards: Blue Dancer Attraction
From the Murkwater Catacombs, head north alongside the river stuffed with the large tentacle creatures. You may have to make use of the spirit spring to leap out to entry it. On the very finish, the place the river meets the ocean, you will discover a cave entrance on the left. Head in and drop down the opening utilizing the platforms. You may enter right into a room with one other gap and wolves. Kill the wolves and drop down this subsequent gap utilizing the platforms. There is not a platform for the final bounce, however you possibly can roll onto the lip of the opening earlier than dropping down.
Now there are two tunnels. Head proper into the fire-lit room with two extra wolves. Head left by way of the barrels to discover a level the place you possibly can drop down on a white wolf within the subsequent room, however be careful for the wolf behind you. Head by way of the cave arch into the following room for a view of a cave cistern.
Descend the platforms watching out for bats, particularly from the cave by the waterfall on the left of the trail. Subsequent, drop off the waterfall, bounce to the damaged pillar and struggle the bats to search out the Shamshir weapon. Within the subsequent room, you will discover one of many large tentacle creatures. They’re tanky, however throwing Kukri from vary completely destroys them, so they seem like weak to bleed harm. Head by way of the tunnel on the appropriate till you are again in the primary chamber, then drop to the left down by the waterfall and keep it up by way of the passage to search out the boss.
The Guardian Golem is identical as those you discover on the bridge in the direction of the divine tower of Limgrave. Like Tower Knight from Demon Souls, you possibly can hit his ankles to make him fall over, however be careful for his stomps, and the assault the place he leans all the way down to breathe fireplace.