Explore the legendary region of Cantha in Guild Wars 2: End of Dragons

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Practically 500 years in the past, a person named Shiro Tagachi introduced the distant land of Cantha to its knees. Pushed mad by the fallen god Abaddon, he turned to forbidden magic, slaughtering the emperor and consuming his soul. His defeat in that far-flung period was a pyrrhic victory, triggering a devastating magical disaster that reworked every part from birds to bushes to the ocean itself to jade. 

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Tagachi would return a number of hundred years later to behave because the antagonist of 2006’s Guild Wars Factions, the second story chapter of the unique recreation. All through the occasions of Factions, the participant and their comrades labored to foil Tagachi’s efforts to resurrect himself and convey havoc to the world. Finally, they succeeded. 

A couple of quick years later, Cantha closed its borders to the world. A lot has occurred since then. 

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Guild Wars Factions Monastery

(Picture credit score: ArenaNet)

The Charr gained their independence, slaying their darkish gods and triggering an industrial revolution. The Norn and Asura have been each pushed from their ancestral properties by the horrible may of the elder dragons. The Sylvari got here into being, born amongst the boughs of The Pale Tree. And at last, the Pact Commander — the participant character of Guild Wars 2 — was born. 

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