That is significantly related in Soulsborne video games, the place the selection between being fast and nimble or a lummox with a greatclub is identity-defining. Loads of different video games break builds down into these two archetypal decisions, nevertheless, and STR and DEX stay two of the primary stats in principally each RPG that has them. What’s your desire, fast and dodgy and in all probability good with ranged weapons, or gradual and hefty and in a position to hit like a truck?
Energy or Dexterity?
Listed here are our solutions, plus some from our forum.
Robin Valentine, Print Editor: I all the time love the concept of going dexterity-based in RPGs. I like dodging greater than blocking, and there is simply one thing cool in regards to the picture of being an agile duelist moderately than a lumbering brute. Plus mild armour all the time appears cooler than heavy armour.
However in follow Dex builds are so typically the extra awkward, tough strategy, requiring intelligent min-maxing to work and punishing errors extra. Midway by way of you are liable to search out out that ranged injury simply would not minimize it within the late sport. And if you happen to’re melee-based you find yourself having to make use of some lame wanting weapon like a dagger or a rapier.
So most of the time I’m going the trail of least resistance and make a giant, sturdy, robust man with a sword and a protect. It is positively the best option to go within the Darkish Souls video games. I kinda breezed by way of the first one as a strolling tank who might take on a regular basis he wanted to study enemy assault patterns.
Actually, although, the cool man reply is to say screw each of them and do magic as an alternative.
Lauren Morton, Affiliate Editor: Wait, Robin, what? DEX weapons are funky and superior. DEX all the best way. I really like strolling round with a whip or that Soldering Iron from the Irithyll Dungeon or actually any rapier. Oo, or the Claws. Additionally, I am large on fixing all my issues by dodge rolling.
Fraser Brown, On-line Editor: I choose to be gradual and weak. Maintain your DEX and STR, I am an INT boy.
Chris Livingston, Options Producer: Can I vote for Structure? Irrespective of how sturdy or dextrous I’m in a sport, my largest fear is all the time well being as a result of chances are high my enemies might be hitting me extra typically and far more durable than I hit them. Replenish my well being pool first as a result of I’m going to want each final hit level. (I’ve by no means performed a Souls sport however I assume they’ve one thing like CON, proper?)
But when I can not select CON, I am going to go along with DEX as a result of I like being stealthy (they cannot hit you if they cannot see you) and I like ranged weapons (they cannot see you if you happen to’re on a hill fifty toes away) and I really feel like dexterity is extra helpful when it’s essential to shortly bail from a combat and go heal on a hill fifty toes away.
Tyler Wilde, Govt Editor: I used to all the time decide rogues and rangers, however identical as Robin I by no means discover them fulfilling ultimately. Being quick will be nice in a fight system devoted to it. In Sifu (a brawler which does not have stats like Energy and Dexterity), slipping and rolling below strikes is good, however I really feel like I am dissatisfied by most dex-based RPG lessons. Granted, I am not a Souls particular person. I am considering extra of MMOs. It all the time appears cool to be the sneaky rogue till you are confronted with enemies you’ll be able to’t backstab, or who solely lose a sliver of well being from every of your rapier pokes. Nowadays I’m going boring and balanced.
Andy Chalk, NA Information Lead: I typically purpose for balanced builds in RPGs—min-maxing is so tedious—however until it is utterly non-viable, I am going to all the time prioritize Dex over Str. I like thief/assassin-style gameplay, ranged weapons, dual-wielding, and ganking dudes who do not even know I am there. Finesse is a lot extra enjoyable and fascinating than pure energy.
From our discussion board
Brian Boru: Fast, dodgy, ranged with out query, I get no enjoyment from melee, it is only a passage to get through earlier than again to the enjoyable stuff.
This comes from my desire to function play in video games—what would I do if this was actual? If there are a dozen enemy troops or one hulking large man, no method participating up shut is smart short-term, by no means thoughts as an ongoing technique. The enjoyable for me is to find methods to neutralize such enemies with out occurring repeated suicide missions.
Withywarlock: Dexterity. I would moderately dodge a blow in its entirety than mitigate the one which hits, however that does not essentially imply you’ll all the time dodge them.
That stated, in Lords of the Fallen there was a construct whereby you might use the therapeutic cooldown to heal extra injury than the enemy might put out, ergo making you invincible in heavy armour (save for one boss if you happen to did not discover cowl. Anybody who has performed LotF is aware of who that is.) So Energy positively helped there, particularly when dextrous play was far harder because of the restricted home windows of time to get assaults in on the closely armoured bosses.
In CRPGs I principally play dextrous characters as a result of it might probably decide stealth expertise together with lockpicking, pickpocketing, lure discovery and disarmament. Energy not often will get used for ability checks, and is usually restricted to fight… the factor that each class can do, and often nicely in at the moment’s video games.
DXCHASE: For Elden Ring/Darkish Souls video games? Dexterity all the best way. It is simpler to study patterns of bosses and provides and dodge and hit a bunch of instances than sucking up dmg from a success and hoping that when its your flip to hit them you do sufficient to kill them or danger being uncovered to assaults as a result of your kinda standing there with no stamina.
Now for different RPGs say Diablo, Grim Daybreak, Misplaced Ark I might select Energy as a result of its a special ballgame when tackling mobs/bosses in these forms of RPGs.
mainer: Dexterity, a minimum of 90-95% of the time in any RPG I play. I really like ranged fight, whether or not it is bows, crossbows, or weapons. I wish to kill from a distance. Dexterity additionally (often) permits larger stealth, higher sneaking, detecting and disarming traps, and lock selecting. Sometimes I am going to construct a excessive dexterity character and deal with dual-wielding small weapons in addition to again stabbing, and dodging in fight. I additionally wish to scout forward utilizing stealth, checking a possible battlefield or enemy positions.
The best way you construct actually is determined by the sport, as so many RPGs have totally different strategies now, not simply the usual attributes (STR-DEX-CON-INT-WIS-CHR) that we grew up with. Take Skyrim for instance, I can construct a excessive dexterity archer or thief, however I construct him by leveling up expertise as an alternative of attributes, although it quantities to the identical factor.
Older CRPGs just like the Baldur’s Gate and Pillars of Eternity video games, I all the time construct a excessive dexterity archer, often a Ranger class. ARPGs like Diablo 2 and Grim Daybreak, I nonetheless prioritize dexterity, the Amazon for D2 and the Inquisitor for GD (twin wielding pistols is so candy). It must be famous that the attributes in Grim Daybreak are known as Physique, Crafty, Spirit that are principally Energy, Dexterity, and Intel; simply totally different terminology.
Many video games with as many alternative strategies to construct a personality, however I am going to take a excessive dexterity character any day, whatever the method I get there.
Zloth: I are likely to play the wizard sorts, so I am going to seemingly be pathetic at each. Usually, I am going to take dex over energy, although. Perhaps I am going to get fortunate and dodge an assault or two. Energy is sweet for carrying stuff, however we’ll simply let the mule… I imply the fighter maintain on to all that stuff.
Kaamos_Llama: There’s nothing extra satisfying in a Souls sport than smashing stuff into the bottom with a Nice Sword in PVE. Extremely is just too large and gradual and feels too wonky although, an excessive amount of delay. With a GS you’ll be able to time the hits after the wind up extra simply and nonetheless get the satisfaction of as soon as shotting numerous stuff after a dodge. One handing a GS with a protect can be extra versatile, because it offers you the choice of parrying too.
On the identical time it is horrible to fats roll and even medium roll, so my default factor to do is to rock round within the strongest armor that lets me nonetheless fast roll with a Nice sword. I believe its leather-based armor or exhausting leather-based in DS, do not keep in mind precisely, and likewise modifications primarily based on the kind of injury you are going through, if issues get tough.
In non motion RPG’s I default to energy on a primary playthrough, as a result of often a closely armored fighter essential char is most survivable. Most likely a maintain over from video games like Baldurs Gate the place low degree wizards (my second favorite class) had been nearly ineffective and would get one shotted by rats.
Pifanjr: Positively Dexterity. I actually just like the ranger archetype and I like being sneaky, so I am going to all the time make a dexterity construct if it is viable.
WoodenSaucer: do not know what to say right here as a result of I waiver between stealth and run-and-gun.
I preserve mentioning Skyrim, however I can not assist it as a result of it is my favourite sport. Each time I play it, I believe I’ll strive issues otherwise, however I all the time find yourself doing the identical factor. I begin with the Thieves’ Quest and max out all of my stealth, pickpocket, and archery stuff. However then after I’ve that maxed, I am going to construct up my one-handed and smithing till I could make myself some dragon weapons and armor, and construct up enchantment so I can enchant the weapons I make. Then I can simply stroll into a spot and take everybody down. Dragons are nothing at that time.
For these of you who’re Skyrim followers, the primary time I performed, I attempted to do the Lacking in Motion quest the place you save the man from the Northwatch Maintain that’s closely guarded by Thalmor. I attempted to do it early within the sport and acquired pummeled. Then I went again later after maxing stuff out and having Dragon gear, and I walked by way of there prefer it was nothing. It was sort of humorous.
So I do not actually know what to decide on as a result of I actually get pleasure from each methods of enjoying.
Johnway: Depends upon the RPG. For fantasy RPGs I favor energy. My MC is chief and the nook stone for many, if not all assaults. Additionally if I need to weld the most effective weapons and armor, its often geared in the direction of energy. There are exceptions; magic customers and rogues are high targets, however for the primary combat I go for energy. Regarding dex, it would not enchantment as archery is meh, thieves/rogues are extra help roles that another person can fill.
For Trendy/sci-fi RPGs I favor dexterity/agility particularly if it influences accuracy as enjoying energy means simply charging in and hoping for the most effective. Typically in these RPGs I choose to be a versatile jack of all trades if potential or falling again to the fighter mentality and in trendy/scifi rpgs, it means weapons.
For ARPGs nevertheless I go for dex (or intelligence) builds for vary assaults. Too typically that going up shut and private with mobs or bosses change into a loss of life sentence as they’re often extra highly effective you then. With dex I can a minimum of kite them. boring, however i’ve respiratory room and survive longer.