Sid Meier says monetisation causes some games to ‘stray a little bit further from the path’

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Sid Meier wants no introduction on PC Gamer, however let’s whizz by a short spotlight reel: co-founder of Microprose and early simulation pioneer, one of many first builders to grow to be a ‘title’ on the field with Sid Meier’s Pirates!, then later founding father of Firaxis and the driving drive behind the Civilization sequence. Meier has been working within the trade since 1980 and over 4 a long time later has an unimaginable dwelling legacy: the man is aware of what he is speaking about. And proper now, Sid Meier reckons the trade has gone down the unsuitable path on monetisation.

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“The true problem and the true alternative is holding our deal with gameplay,” Meier told the BBC, in an interview discussing the Civilization sequence three a long time on. “That’s what is exclusive, particular and interesting about video games as a type of leisure. Once we neglect that, and resolve it is monetisation or different issues that aren’t gameplay-focused, once we begin to neglect about making nice video games and begin interested by video games as a automobile or a chance for one thing else, that is once we stray a little bit bit farther from the trail.”

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