Elden Ring’s a recent example of clunky mouse-and-keyboard controls, however there are many different video games that make horrible use of the PC’s default setup. Video games that do not allow you to rebind keys; that use double-tap for dodge; that bind the map to one thing aside from M or tab; that bind a number of, contradictory issues to the identical keys so you find yourself leaping while you’re attempting to open doorways or skipping dialogue while you imply to crouch; that do not allow you to use the mouse in menus. (Shout out to Killer is Useless, the place you left-click to pick out menu gadgets, however don’t have any cursor and so have to spotlight them with the arrow keys first like some sort of savage.)
What are the worst mouse-and-keyboard management sins?
Listed here are our solutions, plus some from our forum.
Christopher Livingston, Options Producer: I used to be lately reminded of an previous Apple II sport I used to play known as Aztec. Made within the early Nineteen Eighties, it was principally a precursor to Spelunky, with randomized dungeons, placeable explosives, monsters, traps, treasures, and a fedora-wearing adventurer. It was unprecedentedly janky—you possibly can really blow up the ground, fall by means of, and stroll round on the UI components—and the keyboard controls had been really weird.
W was stroll, R was run, J was bounce, and S was cease. Sure, you needed to inform the adventurer to cease or he’d carry on going. This included climbing stairs (C for climb), and in the event you did not inform him to cease climbing stairs he’d preserve attempting, even within the absence of stairs. O was open (a field), L was look (look into the field you simply opened) and T was take (take one thing from the field you opened and appeared into). How do you kneel? Ok for kneel? C for crouch? Nope. G! Explosives might have been E, however as a substitute it was P (for place explosives). And I am going to let the user manual clarify how fight labored.
I suppose a constructive view is that it actually made full use of the keyboard. On the draw back, you actually needed to be a proficient touch-typist to play.
Tyler Wilde, Government Editor: Chris, I preserve rereading that management scheme doc and laughing at a unique line. Neglect paying respects, I am urgent F to “go into Struggle mode” to any extent further. It is unbeatable. I particularly like the road on the backside which explains how one can depart “Flight Mode.” Is it a typo, or are there each Struggle and Flight modes? I actually hope it is the latter.
Anyway, to really reply the query right here, there are tons of issues that hassle me, however one I can not stand is when Esc would not again out of a menu. Another person talked about it lately, and I preserve eager about how a lot it annoys me, as a result of it is typically not a rebindable management. Particularly dangerous is when Esc opens the menu, however a unique key closes it. Noo! When in-game, Escape ought to all the time open the primary sport menu, and urgent it once more ought to all the time shut that menu, except you’ve got navigated to a submenu, by which case it ought to transfer you “up a layer” again towards the primary menu. A associated factor that irks me is when hitting Esc exits an choices display screen and discards my adjustments. I perceive the need for readability, however I promise that the stakes are usually not so excessive that I want an additional keypress to avoid wasting my mouse sensitivity tweaks. (Nonetheless, I do insist on a “reset to default” button in case I wish to discover the baseline once more.)
Christopher Livingston: It is a typo within the handbook. This adventurer has sufficient bother strolling and climbing stairs. Flying is unquestionably not an possibility.
Andy Chalk, NA Information Lead: I actually loved Uru: Ages Past Myst, Cyan’s 2003 puzzle-adventure, however holy cow the controls are brutal. Within the default setup you maintain the left mouse button to stroll, or left and proper buttons to run; the center button is for strolling backwards, and holding the proper button permits mouselook—however solely in a really restricted discipline of view when in third-person mode.
Severely, have a look at this sizzling nonsense:
It is attainable to remap a lot of the management keys for a extra standard WASD setup, however full-time mouselook is not an possibility: You continue to have to carry the proper button to manage your route as you progress ahead. Interactivity is not attainable in that mode, although, so if you wish to push a button or flip a change, you could launch the button to convey up the cursor, which disables the directional management. Worst of all, although, is the sidestep, a painfully gradual shuffle left or proper—the type of motion you’d anticipate from somebody petrified of heights who’s being compelled to inch alongside a shallow outcropping alongside the aspect of a cliff. It is extremely irritating, and there is nothing that may be carried out about it.
I am going to all the time have affection for Uru, however this previous Gamespy review is spot on: “The [control] scheme is troublesome to make use of and by no means turns into intuitive. You will most likely end up working in place and lacking jumps as a result of the motion keys are uncomfortable. Far an excessive amount of of the sport is spent worrying over the controls as a substitute of having fun with the puzzles and ambiance. It is simply the worst a part of Uru, and it is unclear why Cyan did not merely make the controls as simple to make use of as these in first- and third-person shooters.”
It is a disgrace, actually. Uru had quite a bit occurring, however these controls sucked, and that is what I bear in mind most about it.
Jody Macgregor, Weekend/AU Editor: I bear in mind the darkish days earlier than mouselook and strafing turned customary and the keys for left and proper—whether or not A and D or the left and proper arrow keys or no matter—would spin you in that route as a substitute. At the very least some video games would allow you to rebind them, like Thief: The Darkish Undertaking, which had strafe left and proper certain to Z and C by default. It additionally had W as run and S as stroll, with X for backstep. I left these the way in which they had been after I first performed it as a result of it was useful to have the ability to management your velocity, and I hadn’t actually tailored to WASD but anyway.
So far as fashionable video games go, FromSoftware actually take the cake. I assumed after the debacle of the Darkish Souls PC port that issues would have improved by Darkish Souls 3, but it surely was nonetheless horrible with mouse and keyboard. Although eager about it, even after I switched to controller I could not persistently pull of the kick.
Particular point out to Cyberpunk 2077 for having each toggle crouch and skip dialogue certain to C, although. Oof.
Evan Lahti, International Editor-in-Chief: Six years later, urgent C to crouch stays an act of degeneracy. As I wrote in 2016, “C is the male nipple of keyboard bindings, a remnant that’s for some purpose survived a long time of gaming evolution.” It is not ergonomic, it is awkward, and it is illogical. An epoch in the past, after we used the Ctrl key to fireplace our weapons in FPSes, it was passably acceptable. In the present day it is an act of antiquated, alphabetical arbitrariness. Can we map Bounce to J? G for Grenade? (Yeah, that is dumb too.) Rebind crouch and be reborn.
Nat Clayton, Options Producer: I do not know that I’ve a critical response however I WILL combat Evan over C for crouch. Toggle crouch, at the least. Common crouch can stay, as ever, in its pure dwelling—mouse button 4.
Evan Lahti: Romero’s mullet, it is worse than I assumed. The youths are binding totally different kinds of crouching to totally different keys? Every day we drift farther from enlightenment.
From our discussion board
Withywarlock: In MMOs it is keyboard turning/clicking. The previous is the place you utilize the A/D or Q/E keys to show left/proper on the spot (versus strafing), respectively, the place a mouse ought to be used for motion to unencumber keys and fingers for skills. Clicking is considerably associated to that earlier level, in that clicking is dragging your mouse cursor over your on-screen capability buttons as a substitute of utilizing their designated keys, which means much less time is spent shifting and firing off skills. It even occurred on the excessive finish of World of Warcraft, the place high gamers had been being laughed out of their 15-FPS 360p FRAPS recordings for doing keyboard turning and clicking.
When it comes to sport design although, not with the ability to press up on the highest level of a menu to go straight to the underside, and vice versa. It is even worse on controllers the place 1) it’s a must to bear in mind if it is the thumbstick or directional pad that solely works in menus, and a couple of) neither are higher than a keyboard or mouse for menus. >.<
Pifanjr: Not with the ability to rebind keys is clearly the worst one, however not with the ability to use hotkeys is nearly as dangerous. Complete Conflict: Warhammer 2 for instance simply would not have a hotkey to toggle guard mode or the fireplace at will stance. It is not one thing you have to toggle fairly often in a battle, however it could nonetheless be good if I had the choice to simply use the keyboard.
One other instance is Skyrim. I’d have cherished it in the event you might solid sure spells with only one button press, as a substitute of getting to equip them, solid them and unequip them. I like the thought of utilizing the spells for setting traps, however the trouble of switching backwards and forwards simply would not make it price it. And I do know you should use the numbered keys, however there’s solely 8 of them obtainable, which is not sufficient.
Truly, now that I give it some thought, I’d love for video games to simply let me set macro’s.
Frindis: The primary that involves thoughts just isn’t with the ability to bind the enter key to one thing else. After I performed Forza Horizon 5 and tried to snipe vehicles on the public sale home it was virtually unattainable to snipe vehicles quick sufficient due to how gradual it took when utilizing the enter key. So to fight this downside I had to make use of Microsoft PowerToys to have the ability to remap the important thing. Such a straightforward factor to repair, makes you surprise why not simply make it attainable to do in-game.
ZedClampet: If by means of incompetence and a scarcity of rebind choices, you make it in order that I’ve to ever take my hand off the mouse, I’ll curse your ancestors.
DXCHASE: Not with the ability to rebind is my greatest sin. Its like slicing out the largest purpose of why keyboards are higher than a controller. I can not rebind my G key for going by means of quests in Misplaced Ark. My G is beginning to chip.
mainer: Rebinding keys has by no means been an enormous deal for me. Oh, I alter a couple of right here and there, particularly If I am utilizing some mods that add some new gameplay mechanics which have their very own key controls. Typically these key features overlap what the sport already makes use of, so some keys will should be modified. I tremendously respect it when a developer permits altering the bindings (or at the least most of them).
So far as video games that had particular management schemes that bothered me, I do know there’ve been a couple of, however the one which all the time sticks in my thoughts is the mouse controls for fight within the Witcher 1. Left click on to assault, timed left clicks to chain assaults, double left click on on the bottom (however not too far-off!) for an evasive maneuver, proper click on to dodge or duck, proper click on to solid an indication. The cursor would additionally change relying upon the place your cursor was and what your had been purported to be doing. More often than not I ended up flopping round like a fish out of water whereas getting stabbed within the face and clicking all around the display screen.
Holding observe of the cursor adjustments, the kinds of clicks, and the place to click on was one of many strangest management schemes I’ve come throughout. Fortunately, quite a bit modified for the higher between Witcher 1 and Witcher 3.
Zloth: Did you ever play Die by the Sword again within the 90’s, @mainer? If I bear in mind proper, you really needed to management a set of muscle mass within the arm to make your swing.
I do not re-bind keys a lot however, after I have to, I actually need to! Nonetheless, despite the fact that it would not trigger as a lot correct hurt, I feel making the primary menu not work with the mouse is the larger sin. You have simply gotten your self able to go, you are all hyped as much as play the sport, and also you instantly get let down as a result of they could not be bothered to make the mouse work there. I do know it is solely going to be a few minutes out of dozens of hours of gameplay, however the psychological impact is actually nasty.
JCgames: Having to press 2 keys to go in a single route! A sport known as “Oxen free” did this while you needed to stroll down diagonal paths. It was thoughts numbing and practically ruined the sport. A sport that might simply be performed with simply mouse clicking you needed to press a number of keys far to typically simply to maneuver. It would not sound like an enormous deal, however in a sport the place all of your doing is attempt to transfer throughout the display screen it was fully pointless. If i needed to guess the designers used a controller and a keyboard+mouse was an afterthought.
I’ll give them numerous credit score although, they up to date the sport to work with only a mouse which is implausible. I do know I made a submit requesting it and I am guessing others did to as a result of they added it. It was a kind of video games that I cherished and hated. Cherished, the story, the music, the theme, however the controls had been a multitude. How do you make a degree 2D level and click on with no click on to maneuver? With that little change it turned a sport that I trudged by means of, to an prompt traditional and a should replay!
So not sufficient mouse assist is my greatest pet peeve video games that might simply be performed with only a mouse needing a Keyboard+mouse. Now if I can solely get Involved Ape so as to add Click on to maneuver in Stardew Valley I’d be comfortable.
WoodenSaucer: I feel this is applicable for both Ok&M or controller. However while you play a sport collection after they all the time arrange the important thing/button bindings the identical method, after which they arrive out with a brand new sport within the collection the place they alter every part, and it is not likely any higher than it was. Then it’s a must to relearn the entire controls, and it is not even price it.
Krud: This may also apply to controllers, but it surely’s particularly egregious when you’ve got a whole keyboard at your disposal, and that is context-based controls. I do not prefer it when video games resolve the spacebar is each Bounce and Conceal Behind Cowl, relying on how shut you are standing to one thing. It is irritating to suppose you are about to guard your self and conceal, however as a substitute you leap straight up within the air as if to say “Woohoo! Have a look at me!” (I feel at the least one of many Mass Impact video games was responsible of this.) The reverse can also be annoying, while you’re attempting to leap out however as a substitute your character clings for pricey life up in opposition to a wall.
Edit: I simply realized that this was already talked about within the OP, my apologies. However severely although. We have got over 100 buttons to select from. There isn’t any want for them to double up. On the very least, give us the possibility to allow or disable context-based buttons. Make it a toggle. Cannot be that onerous, can it?