AMD has been growing a brand new sort of upscaling algorithm to spice up picture high quality and body charges in suitable video games, one which it would plug into its already profitable FidelityFX Super Resolution (FSR) tech. It can aptly be known as FSR 2.0, and it’ll use “next-level” temporal upscaling to ship higher picture high quality than FSR at this time can handle.
So far as upscalers go, FSR is fairly nice. It is AMD’s reply to Nvidia’s Deep Learning Super Sampling (DLSS) tech, and it really works by reducing your in-game decision and utilizing a spatial upscaling algorithm to spice up the body charge again up once more with out including extra load onto the GPU. Thus enhancing efficiency at arguably little value.
To take action, FSR must be built-in right into a recreation by builders, however because of that, it’s also {hardware} agnostic. Meaning even Nvidia GPU house owners can select to make use of it in the event that they so want.
FSR 2.0, coming in Q2 2022, improves upon that first-generation spatial algorithm with a temporal one, which means it is utilizing info from throughout frames at totally different occasions to generate a good high quality picture. It additionally consists of optimised antialiasing, though AMD has been mild on the main points on that time up to now.
AMD has set the bar excessive for the brand new approach, too. In a briefing name, FSR 2.0 was described as “considerably higher” than FSR 1.0 when like-for-like utilizing the body rate-favouring Efficiency mode. Additionally it is anticipated to supply “comparable or higher than native picture high quality”, which is kind of an announcement of intent.
Should you bear in mind again to Nvidia’s second iteration of its personal upscaling expertise, DLSS, it arrived as a major improve over the first-gen tech. I can solely hope the identical is true for the purple group’s efforts.
In contrast to Nvidia’s DLSS tech, nevertheless, AMD’s doesn’t require machine studying to perform. AMD has confirmed that the identical is true for FSR 2.0. It additionally confirmed that FSR 2.0 and ray tracing will perform simply nice collectively, so no worries there.
Little question AMD, Nvidia, and Intel (with XeSS) are eager to maintain up with growth of burgeoning frame-rate boosting expertise. Even within the quick whereas we have had these kinds of upscalers round, they’ve confirmed they’re actually value PC players’ time. They’ve felt just like the fastest way to significantly improve frame rates in PC gaming, and though I am fairly pumped for the thought of multi-die GPUs, I’ve to say that the fast-paced growth of upscaling applied sciences has actually caught my consideration.
AMD says FSR 2.0 will arrive in Q2, 2022, although later hinted at an April timeframe. So sooner moderately than later. It is planning to speak just a little extra in regards to the expertise at GDC 2022, so hopefully, we’ll hear extra about how this new temporal upscaler works then.