Elden Ring has suffered some fairly important stuttering ever since its launch, and whereas developer FromSoftware and writer Bandai Namco have acknowledged the difficulty and are engaged on fixes, we’ve not seen on but. As our EiC Evan says, Elden Ring proves frame rate isn’t everything, however it might positively be good to play with no stutter ending your quest prematurely.
A current patch for Elden Ring, 1.03, simply dropped, and with it some new questline fixes and phases, NPCs, and even useful map markers. Although among the many intensive Elden Ring patch notes, there was additionally the obscure promise of “different efficiency fixes and bug fixes”.
You may see above an instance of among the stuttering in model 1.03 of the sport. So, sadly these “efficiency fixes” aren’t the type to nix the stuttering within the sport solely in our expertise. Although there’s a bug repair for “hang-ups in sure events” that will show useful to some, but it surely actually is not the catchall repair from what we have seen.
I simply ran by way of Stormveil Fortress and tried to not die lengthy sufficient to see if the stuttering persists on model 1.03, and it very a lot does. I’ve not likely seen any enchancment in efficiency, both, but it surely sounds just like the bug fixes with this model are extra particularly tailor-made to sure situations than any overarching repair for efficiency points.
So we’ll simply have to attend slightly longer, however at the very least we all know FromSoftware is engaged on a repair for Elden Ring. Additional down the road it hopes so as to add ray tracing help, too, so that you’d actually hope the efficiency points have been mounted by the point that replace reaches us.