Elden Ring has just received a giant patch that addresses among the efficiency points affecting PC gamers. Elden Ring may prove frame rate isn’t everything, however it will positively be good to play with out stutters. Our personal {hardware} group examined the patch’s efficiency and nonetheless discovered examples of the sport having hassle, regardless of the promise of a repair for “hang-ups in sure events.”
Valve’s Pierre-Loup Griffais has spoken to Digital Foundry concerning the recreation’s efficiency on Steam Deck, giving some perception into what he believes is inflicting these points throughout configurations. It ought to be famous after all that the Steam Deck is a set spec, and it’s a lot simpler to establish and repair points on a single machine than on the quite a few array of potential PC builds.
One potential clarification given for the problems is loading in shaders: however Griffais reckons this is not as huge a difficulty because it’s being painted as.
“On the Linux/Proton aspect, we’ve a reasonably intensive shader pre-caching system with a number of ranges of source-level and binary cache representations pre-seeded and shared throughout customers,” Griffais told Digital Foundry. “On the Deck, we take this to the subsequent stage, since we’ve a novel GPU/driver mixture to focus on, and nearly all of the shaders that you simply run regionally are literally pre-built on servers in our infrastructure. When the sport is making an attempt to subject a shader compile by way of its graphics API of alternative, these are normally skipped, as we discover the pre-compiled cache entry on disk.”
Griffais explains that the sport pre-1.03 had some effectivity points at sure factors, the instance given being queuing up command buffers and driving reminiscence assets into “overdrive”: mainly, the CPU telling the GPU to render numerous issues without delay.
“Shader pipeline-driven stutter is not nearly all of the massive hitches we have seen in that recreation,” says Griffais. “The current instance we have highlighted has extra to do with the sport creating many thousand assets akin to command buffers at sure spots, which was making our reminiscence supervisor go into overdrive making an attempt to deal with it. We cache such allocations extra aggressively now, which appears to have helped a ton.
“I am unable to remark as as to whether that is the issue the sport experiences on different platforms, as effectively, however we have been enjoying on Deck with all these parts in place and the expertise has been very easy.”
My expertise with Elden Ring, even on barely older {hardware}, has been more-or-less easy, although I’ve had the odd stutter when the sport is transitioning into a brand new space (one descent in Volcano Manor appears to make it have kittens). This patch appears to have improved issues considerably, however there’s clearly a option to go.
In addition to the efficiency points, Elden Ring’s first main replace did handle some main flaws, together with questlines that straight-up did not end. The map now shows NPC locations, a bugbear for a lot of, and provides extra NPC summons round bosses. Most amusingly of all, for me not less than, was a significant nerf to the Mimic Tear Ash. My buddy had acquired this and been bragging about how they’d melted by way of bosses that destroyed me, so it is good that their low-cost trick now not works. The Mimic was beloved, however that is life within the Lands Between.