Cyberpunk 2077’s newest patch is, after February’s absolute whopper that made a truckload of improvements in every area, extra of a upkeep job on bugs and glitches. The enjoyable factor with these is discovering out what gamers have been working into with out it ever fairly coming to wider consideration: for instance, some gamers discovered after they have been driving quick that “wrecked automobiles or a number of Nomad automobiles” would begin spawning round them, which should moderately cramp your type.
Along with tweaks like this, the patch has mounted some in-game triggers for stuff that could possibly be accessed too early, open world occasions that weren’t spawning on the proper time for some, and—my favorite of all, regarding a mission referred to as Computerized Love—”Strolling right into a wall within the elevator in Megabuilding H8 will not trigger on the spot demise.”
However wait: there are extra. One repair refers to this in-game incidence, which is that you’re going to sometimes see NPCs soar to their deaths from company workplaces:
Not proven: apparently a few of them would simply… stand up after that. Now “Suicidal Corpos in Corpo Plaza will not rise up after the autumn.”
Then there’s the bug that would apparently see the character River “drive out of the market space erratically” throughout the I Fought the Legislation mission “and push V out of world bounds.” What a method to go.
Numerous different quest development bugs have been nixed, spawning glitches stamped on, and there is some small UI fixes and one change: rewards will now have a quest tag displaying the place you bought them from if you first see them in your stash and when opening menus. There’s lastly a really Stadia-specific be aware, as a result of apparently that model of the sport was a hippie wonderland till now: however CDPR has “enabled aggressive crowds.”
The full patch notes can be found here.
It is a minor replace but it surely arrives within the context of a lot greater information for the studio. Yesterday CDPR teased the next game in the Witcher series and a part of this announcement was that it’s being developed utilizing Unreal Engine 5. That could be a main transfer for CD Projekt as a complete which has used its personal in-house REDEngine to construct virtually all of its video games: Cyberpunk 2077 was constructed on REDEngine 4, which was a ground-up rebuild of the tech.
For the subsequent installment in The Witcher sequence of video video games we’re transferring from REDengine to Unreal Engine 5. Nonetheless, REDengine, the expertise which powers Cyberpunk 2077, remains to be getting used for the event of the upcoming Cyberpunk 2077 enlargement. https://t.co/429xmgMbQsMarch 21, 2022
A part of the Witcher information was that, whereas the flagship sequence goes UE5, Cyberpunk 2077 and “its upcoming enlargement” will stay on REDEngine: I imply, after all it’s going to. Why did CDPR make clear this? In all probability as a result of internally it feels a bit dangerous in regards to the truth, regardless of the financial realities, it’s definitively leaving its personal tech behind: and make no mistake, the fashionable CD Projekt was constructed on the REDEngine.
Cyberpunk 2077’s story is much from completed, however in all chance it is going to be the final main recreation developer by the studio utilizing its personal in-house tech. Arguably, it’s also the sport that made CD Projekt Purple change to a thirdparty engine: the sport clearly got here in sizzling, the launch was a industrial success however an unmitigated reputational catastrophe, and a few component of that absolutely comes right down to the selection of instruments. In any other case why change. Both method, it is a unhappy coda for Night time CIty.