Ghostwire: Tokyo is a very good motion recreation, however it isn’t horror. “Bizarre issues occur, and you might be unnerved by going into the house of a malicious spectre,” we stated in our 72% review, however “should you’re on the lookout for scare, you are not going to get it right here.” That got here as a little bit of a shock, and perhaps disappointment, for followers of Shinji Mikami and Tango Gameworks, the developer of The Evil Inside video games, which most positively are horror.
It appears the pattern away from horror is prone to proceed sooner or later for Tango. Mikami stated in an interview with Famitsu (translated by VGC) that he desires the studio to be recognized for extra than simply horror video games, and in reality a minimum of one different non-horror venture is already in improvement.
“I hope to finally change the picture that Tango Gameworks presently has,” Mikami stated. “In the meanwhile, we’re nonetheless seen as a studio that specializes solely in survival horror.
“After all, it’s good to have followers consider us as a studio with a popularity for growing survival horror video games. However we additionally need to be considered as a studio that may create a greater diversity of video games. We might be releasing increasingly new video games sooner or later, beginning with Ghostwire: Tokyo, so please give us your assist.”
Alongside the identical traces, Mikami revealed that the present recreation being headed up by John Johanas, the director of The Evil Inside 2, “is the exact opposite of horror.” He additionally recommended that he’d like Tango Gameworks to work on smaller-scale initiatives alongside big-budget video games, partially as a result of he desires the studio “to have the facet of a recreation faculty the place employees can learn to make video games,” and he believes that is simpler achieved on smaller groups.
“It’s fairly tough to coach newcomers in a big staff,” he stated. “I feel the best approach is to run a number of recreation improvement groups of a number of dozen folks.”
Apparently, Mikami stated that it isn’t the success of The Evil Inside video games that opens the door to that chance, however the rise of companies like PC Game Pass. “Lately, business concerns have meant that we have now needed to develop in giant groups,” he stated. “Nonetheless, because of the emergence of recreation subscription companies over the previous few years, we really feel that it’s now attainable to make video games on a smaller scale.”
Ghostwire: Tokyo comes out tomorrow, March 25. If you have not seen them but, listed below are the total system requirements.