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Halo Infinite’s first season has been an awkward mess

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Halo Infinite’s abnormally-long first season is about to come back to a detailed. On Could third, Season 2 will roll in with two new maps, three new modes, a brand new battle go and a mercifully shorter runtime of three months, hopefully giving Infinite a much-needed shot within the arm. 

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It is in all probability not contentious to say that, within the run-up to Season 2, the temper within the Halo group is not nice. Infinite could be a strong shooter, however its first season has been hit with setback after setback after setback. Even I, the positioning’s resident Halo buff, fell off the sport arduous after solely a month. So how did we get right here, and what can Season 2 do to win over lapsed followers?

Slim pickings

Halo Infinite ought to have arrived on a excessive. Reception following the sport’s two technical multiplayer assessments was glowing—right here was Halo, refined into the strongest iteration 343 had thus far delivered, that includes playful gear, balanced weapons, tight maps and an aesthetic that lastly ended the tyranny of overdesigned greebles.

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(Picture credit score: 343 Industries)

But it surely did not take lengthy after the sport’s launch for followers to begin asking: is that this it? Regardless of arriving a full 12 months after its once-planned 2020 launch, Infinite’s multiplayer felt shockingly skinny. Staple modes like King of the Hill, Assault, Fiesta and even free-for-all Slayer had been lacking from the launch lineup, and Infinite shipped with the smallest map pool of any Halo thus far.



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