When Stanley approached a pair of two open doorways, he took the door on his left. Besides, as an alternative of strolling via the door, Stanley kicked up his legs and bunny-hopped via the workplace, build up ludicrous velocity and whizzing previous meta-textual videogame commentary as he blew down door after door with a rocket launcher.
This wasn’t proper in any respect, Stanley thought.
i am porting the 2011 Stanley Parable mod into the Quake engine pic.twitter.com/kF2pMt0KEhApril 28, 2022
That picture was summoned into actuality yesterday by developer and archivist Jaycie, who posted screenshots of the unique 2011 The Stanley Parable (not the 2013 remake, nor this week’s Ultra Deluxe re-remake), ported into the Quake engine—staring down sterile workplace flooring with bloody shovels and rotary grenade launchers.
Whereas Jaycie has solely posted a handful of screenshots, they’re an enchanting anachronism contemplating The Stanley Parable’s place in expertise. Each the unique mod and its retail remake had been developed in Half-Life 2’s Source Engine, which was constructed off Half-Life 1’s GoldSrc, which was itself a modified model of the unique Quake engine.
In a significant sense, Jaycie has despatched Stanley again in time, to a world lengthy earlier than introspective strolling simulators. It is unclear whether or not the developer intends to completely decide to demaking The Stanley Parable, however commenters like Tyler McVicker have joked about replacing the narrator with map text.
I do hope Jaycie goes all the way in which with this demake, thoughts. It is about time the narrator confronted this new, heavily-armed Stanley.