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Riot wants to ‘slow the pace of combat’ in League of Legends

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League of Legends is a fairly fast-paced recreation, however Riot could also be seeking to faucet the brakes just a bit bit. In a current Reddit thread, Riot Axes—correctly often called lead gameplay designer Bryan Salvatore—stated the studio is now trying into making modifications “meant to gradual the tempo of fight.”

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LoL has been round for 13 years now, and has understandably advanced throughout that stretch. As Dot Esports factors out, the previous few years specifically have seen an actual shift towards high-speed fight: Common teamfights now final for about 14 seconds, in comparison with actions in earlier years that would go on for as a lot as a full minute. Salvatore did not say what Riot has in thoughts so far as potential slowdown mechanisms, but it surely actually feels like broad injury nerfs are coming.



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