I had loads of enjoyable with the demo for the indie shooter, Reaver, however I knew it was particular once I tried to load up Ghostwire: Tokyo instantly afterward and located it painfully, glacially gradual. Pace is not every part, however I discovered myself craving the limitless wall jumps and recoil-fueled propulsion of this neon shooter.
The indie boomer shooter wave of current years reveals no indicators of slowing down, and Reaver appears to contribute to this mini renaissance with its personal model of fast-paced, movement-heavy FPS motion. Reaver owes probably the most to Arsi “Hakita” Patala’s Ultrakill, however there are some key variations. Reaver is much more arcade-like, with firefights extra strictly damaged up into discrete arenas, and its weapons adhere to a extra inflexible “rock-paper-scissors” method for stability. Reaver additionally commits extra totally to freedom of motion, buying and selling a sure weightiness current in Ultrakill for gleefully unrestricted vertical traversal.
Fellow retro-revival shooter Turbo Overkill made a splash just lately with its lightning-fast chainsaw slide, however Reaver focuses its traversal in the wrong way: its double leap and sprint talents are joined by a floor pound tremendous leap and a wall hop that may be chained into itself infinitely. With extra motion choices like a suspiciously Doom Everlasting-like shotgun-mounted grappling hook and recoil-based propulsion on the twin SMGs, Reaver finally ends up being a sport finest loved flying across the rafters of its cavernous ranges.
These weapons actually carry the gameplay expertise residence. The arsenal is undergirded by an natural and easy-to-grasp rock-paper-scissors balancing, with the Deagle-esque magnum being the right reply to slow-moving snipers, whereas the SMGs and shotgun assist skinny herds of swarming melee enemies and get DPS in in opposition to bosses. All of the weapons have infinite ammo, however Reaver’s Quake-style rocket launcher is balanced by having a gradual recharge between volleys of 4 heavy burst injury missiles. This tool-assisted speedrun by wao_destroyer on YouTube gives an important presentation of the theoretical ability ceiling these weapons and motion choices supply.