Going into Hearth Emblem Warriors: Three Hopes, I didn’t know what to anticipate. I hadn’t dived deep into the musou style, which is concentrated on hacking and slashing via mobs of enemies whereas taking down battlefield generals strategically, in a significant method for the reason that PlayStation 2 era’s Dynasty Warriors video games. Plus, it’s a derivative to considered one of my favourite Change video games in a totally completely different style. Now, having rolled credit alongside Edelgard and the Black Eagles after 36 hours, I can say that Three Hopes efficiently adapts every part I beloved about Hearth Emblem: Three Homes right into a strategic, combo-heavy musou. It’s a blast to play and packs a narrative simply as thrilling as Three Homes.
Three Hopes begins with a couple of dozen youngsters out on a area journey, and it’s right here that protagonist Shez meets the Garreg Mach Monastery class. After a beautiful demonstration of his mercenary prowess, you head to the monastery and decide the home you need to be a part of. I linked up with Edelgard’s Black Eagles once more. I’m glad I did as a result of this storyline gave me a wholly new perspective, albeit an alternate canon one, on the route I watched in Three Homes.
A time skip occurs shortly, and now, Edelgard is charging throughout Fódlan, making an attempt to unite the land. Her largest enemy stays the church, however she additionally has to cope with Alliance chief Claude, Kingdom chief Dimitri, and the troopers who had been as soon as her pals at Garreg Mach. Witnessing these confrontations unfold is entertaining, thrilling, and heartbreaking. Watching characters who had been as soon as my pals die is brutal, particularly when it occurs on the finish of my blade, arrow, or fiery spell.
Three Hopes’ musou fight solely enhanced the impact. Mowing down mobs is straightforward, however former classmates and different named NPCs require extra technique. These enemies have well being bars, an armor class, and respective weaknesses. A mounted enemy could be weak to archer assaults, like these from Bernadetta, however sturdy towards sword assaults, like these of Shez.
On this state of affairs, I might both take direct management of Bernadetta or use Three Hopes’ battle map to pick out Bernadetta and order her to assault. I really like how this display screen permits me to cease the continued struggle, take a breather, and plan my subsequent transfer. It turned helpful within the tougher phases as a result of you could full most predominant missions and several other aspect quests to get the coveted S rank, which comes with plentiful rewards. I all the time chased S rank, which you’ll earn based mostly on how shortly you accomplished a mission, enemies defeated, and extra.
Knocking again dozens of enemies remained recent and satisfying effectively into my Three Hopes journey. Even towards the top, after I felt the sport had overstayed its welcome, I nonetheless smiled on the sheer quantity of destruction occurring on-screen. It additionally didn’t damage that every part I did exterior of battle was acquainted in a method that saved me hooked.
That is due to how a lot Three Hopes borrows from Three Homes. Items return, as do help grades for constructing relationships with characters. You’ll be able to take them on expeditions and have tea with them. The retailers, blacksmith, coaching teacher, and cooking classes return too. Even Hearth Emblem’s conventional rock-paper-scissors gameplay is current in that completely different courses do extra injury to sure forms of enemies. I like how a lot Three Hopes inspired me to concentrate to this method as a result of it stopped me from solely utilizing Shez. As an alternative, I used everybody, which inspired new methods and helped maintain my whole military correctly leveled and ready for the following struggle.
That method and the way it affected fight additionally lent itself to the sport’s political conflict side. I felt like a common doling out orders, switching characters to test on completely different targets, and altering methods on the fly to account for brand spanking new aspect missions and additional formidable enemies. Combine that with the extremely participating narrative, and Three Hopes at occasions feels as political and interesting as Recreation of Thrones’ finest seasons.
It’s not all flowers and rainbows for me with Three Hopes, although. Whereas taking part in it’s a thrilling expertise, its visuals largely fail to stay as much as the remainder of the sport. It runs nice, however save for the attractive character artwork, you’re largely trying on the identical jagged and uninteresting castles, forts, and surrounding surroundings. There are highlights right here and there, like your predominant camp, however I spent most of my time on the battlefield, which hardly ever popped visually. I wanted Three Hopes’ visuals had obtained as a lot consideration and love as the remainder of the sport.
Three Hopes runs a couple of chapters too lengthy, and a few late-game twists don’t carry the impression they need to in consequence, however my 36 hours had been a good time. Three Hopes efficiently and expertly integrates every part nice about Three Homes into its musou format, each in narrative and in gameplay; it’s been considered one of my favourite Change experiences in current reminiscence in consequence. For those who like Three Homes, it is best to play Three Hopes, and I’d advocate it to you even when you aren’t accustomed to the musou style. And when you haven’t performed Three Homes, there’s a superb likelihood that’ll be your subsequent sport after rolling credit on this one.