Overwatch 2 $45 Skins Are Not Indicative of Final Pricing Claims Blizzard

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Earlier this week, a participant survey emerged that tried to gauge participant reactions to completely different costs of cosmetics in Overwatch 2, certainly one of which was a $45 Mythic pores and skin. The worth precipitated controversy amongst the Overwatch 2 neighborhood who reacted badly to the thought, and now Blizzard has claimed the $45 skins had been “not indicative of ultimate pricing.”

Will Overwatch 2 actually characteristic $45 beauty skins?

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The excessive value got here from a survey despatched out to the Overwatch 2 neighborhood that listed a wide range of completely different cosmetics and proposed costs, together with $9.99 for a weapon allure, $24.99 for a legendary pores and skin, $29.99 for a legendary bundle, and the notorious $44.99 for a mythic pores and skin. The quantity of monetization precipitated a backlash from the neighborhood who refused to contemplate paying that a lot for cosmetics. Now Blizzard has issued a press release to IGN that confirmed the proposed costs had been “not indicative of ultimate pricing”:

This survey is completely meant to higher perceive participant preferences for several types of Overwatch 2 cosmetics. Costs displayed within the survey had been randomized per person and are usually not indicative of ultimate pricing. We plan to share particulars on our Store and Battle Go system nearer to our Oct. 4 launch.

Blizzard additionally appeared to indicate the costs included in a few of the surveys weren’t meant to be thought-about as an inexpensive value level with the intention being to seek out the extent that doesn’t frighten gamers away from the sport’s beauty market. The survey that was made public was seemingly one on the larger finish of the pricing scale and it looks as if Blizzard could have gotten the specified response to these costs.

In different information, a DMCA from Sq. Enix and Crystal Dynamics appears to counsel the Tomb Raider Project Jawbreaker script could also be actual. Elsewhere, EA has confirmed single-player video games stay “really, really important” to their future portfolio plans.

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