New Life Is Strange video games are extremely unlikely to return to an episodic launch format, in keeping with Deck 9’s Senior Narrative Designer Philip Lawrence. Chatting with Rock Paper Shotgun, Lawrence talked in regards to the affect of an episodic launch format on growth in addition to the inventive aspect of issues. The discharge sample of earlier Life Is Unusual video games typically annoyed followers and builders alike.
Why new Life Is Unusual video games gained’t return to an episodic launch format
With Life Is Unusual: True Colours, Lawrence says that Deck 9 didn’t must rush manufacturing, and was in a position to undertake a extra “coherent and natural” method to growth. Response from followers has additionally been constructive.
I feel from a inventive perspective, it allowed us to focus on creating the story, getting the scripts into a fantastic place, after which producing a sport. We didn’t have that awkwardness of the episodic mannequin the place you’re speeding to manufacturing on the scripted content material for the primary episode, after which shifting on to the subsequent one. Approaching it this manner is much more coherent and natural, I feel. I can’t think about we’d return to the episodic mannequin. The response has been very constructive. I feel we have been cautious to maintain that episodic construction, as a result of that does appear to attraction to gamers. That’s all a part of the DNA of Life is Unusual. As you’ll be able to think about, it was a call that was talked about and agonized over fairly a bit, however I feel on reflection it was the proper determination.
As a Life Is Unusual fan, I personally welcomed the shift away from an episode format. I discovered my expertise with True Colours to be way more immersive and I sincerely hope Deck 9 sticks to its weapons.