Dwarf Fortress simply cannot cease successful. After blasting by means of its two-month gross sales estimate and hitting almost half a million copies sold (opens in new tab) in beneath a month, co-creator Tarn Adams came out yesterday and told players (opens in new tab) exactly how a lot cash the sport has earned since its December Steam launch: $7,230,123, and 58 cents.
That is round £5.9 million or €6.6 million, and it is simply barely greater than the $15,635 (£12.7k/€14.2k) that Dwarf Fortress earned within the month previous to its launch on Steam. That is greater than a 46,000% improve, by my reckoning (and by my reckoning I imply the reckoning of this online calculator (opens in new tab) I used to do the sum, so I am blaming that if my figures are mistaken). That is a life-changing shift, and never simply because it is allowed Adams and his brother Zach to hire an unprecedented second programmer (opens in new tab).
“The appreciation you give us is a part of our being now,” wrote Adams, “It carries us within the automobiles we drive. It sustains us because the meals that we eat. There may be now not any existence besides the one that you’ve supplied”.
It will not all go to the creators, in fact. Adams says {that a} “little lower than half will go to taxes,” in addition to “persevering with to pay individuals and new enterprise bills and such”. He stated that “it is not all private cash, however a number of it’s,” sufficient that the brothers have “solved the primary problems with well being/retirement which are troubling for unbiased individuals”. In addition they really feel the cash has “safeguarded the way forward for the sport” sufficient that they really feel snug bringing on a brand new developer—referred to as Putnam—to work on Dwarf Fortress’ code.
After which, as if he hadn’t simply introduced he is a millionaire, Adams proceeded with enterprise as common. “Going to start out off with an enviornment patch quickly,” he wrote, “then on to the standard of life enhancements”. High quality of life goes on, I suppose.
I do not assume I will ever get uninterested in writing articles about Dwarf Fortress knocking it out of the park, as a result of I am unable to consider many video games that deserve success greater than the Adams brothers’ bizarre and sprawling magnum opus. It is impressed loads of different devs since its 2006 launch, however Dwarf Fortress stays its personal inimitably unusual factor.