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I lost thousands of soldiers in The Great War: Western Front because I forgot my balloon

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As I despatched my keen troopers into battle towards our German adversaries in The Nice Conflict, Petroglyph’s World Conflict I RTS, I used to be assured we had been about to alter the form of the Western Entrance. Or at the very least the highest half, across the border between France and Belgium. I did not know the precise troop composition of the power we had been about to satisfy, however I knew we vastly outnumbered them. It seems that each one this meant was I had extra troopers to lose—all as a result of I would forgotten my bloody balloon. 

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I would just completed The Nice Conflict’s intensive tutorial—which does a great job of untangling what’s a fairly advanced mix of turn-based wargame and trench-filled RTS—and it made a giant level of emphasising the significance of visibility. What’s a priority in just about each RTS is much more of a precedence right here, due to the battle’s penchant for artillery. You want to have the ability to see an amazing distance if you are going to hammer the enemy till there’s nothing left however craters. And that is the place the balloons are available. 

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(Picture credit score: Frontier Foundry)

Throughout the planning section of the RTS battles, you lay down trenches, barbed wire and machine gun emplacements, constructing grim fortifications out of mud and twisted steel, however if you cannot see, they will not prevent. Bringing in some balloons, after which sending them up within the air, will open your eyes to the world round you, pushing again the fog so that you could see the enemy charging or discover alternative targets for an artillery bombardment. 



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