Grand Theft Auto 6 is likely one of the most anticipated video video games of all time. The builders at Rockstar know this — and that’s a troublesome line to stroll when making the sport, in response to Take-Two Interactive CEO Strauss Zelnick,
Talking throughout a latest look on the Good Time Present podcast (by way of VGC), Zelnick was requested in regards to the recreation. In accordance with the CEO, it’s troublesome to make one thing new and thrilling whereas making certain the sport feels acquainted sufficient for established followers.
“Within the leisure enterprise… we undertake our hits like they’re a part of us, they’re a part of our household, you already know, we have now an ideal affinity for them and we take it personally if individuals screw round with them, prefer it’s not okay if the creators make a selection that’s inconsistent with how we predict these hits ought to be developed,” mentioned Zelnick.
The CEO additionally notes Rockstar faces these challenges each time a brand new model of Grand Theft Auto comes out. Whereas it “must be one thing you’ve by no means seen earlier than,” Zelnick additionally talked about that it has to nonetheless really feel just like the sequence followers have come to know and love.
“I feel that’s a problem that the oldsters at Rockstar face each time there’s a brand new iteration of Grand Theft Auto,” Zelnick mentioned. “It must be one thing you’ve by no means seen earlier than on one hand, and it must replicate the sensation that we have now about Grand Theft Auto, and that’s a giant problem for the workforce. Now, Rockstar’s reply is simply search perfection, search nothing in need of perfection and we’ll get there.”
What can we find out about Grand Theft Auto 6?
Not an entire lot is understood in regards to the subsequent Grand Theft Auto at current. The title is unquestionably in growth, with latest feedback suggesting that the sport may come out sometime in 2024. Final 12 months, very early footage of the game leaked online, and showcased new mechanics within the early levels of growth at Rockstar.