There’s no greater shame in an RPG than leaving character creation and finding out you’re accidentally hideous

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I’m the embodiment of the jokes about RPG gamers clocking two hours in a sport with out leaving the character creator. Right here I’m 120 minutes in, nonetheless meticulously tweaking “cheekbone depth” and “outer iris colour” and the precise place of all my battle scars. At this level, I’ve accepted and leaned into my standing as a personality creation tryhard. I do know there are literally thousands of different PC players on the market like me—which is why essentially the most soul crushing, satisfaction annihilating factor in an RPG is urgent play, attending to the primary cutscene, and realizing “oh no, I am ugly.”

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It was Dragon Age: Inquisition that broke my spirit for the primary time. My first feeling in Inquisition’s character creator was glee. Although gamers would later have loads of opinions on BioWare’s swap to Digital Arts’ proprietary Frostbite Engine, we had been all feeling fairly giddy wanting on the shiny pores and skin and glistening lips of our customized Inquisitor faces on launch night time.

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