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Sacrifice was a visionary strategy game, too great to be forgotten

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We’re digging into the PC Gamer archives to publish items from years passed by. This text was initially revealed in PC Gamer situation 162, June 2006.

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Sacrifice makes me unhappy. It isn’t that it did not get a sequel. It isn’t that it bought terribly. It isn’t that it is barely referenced in the present day regardless of innovating recreation mechanics and expertise. It isn’t even that, years later, Shiny are a laughing inventory for the assorted Matrix misadventures when as soon as they had been this good.



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