My Quest 2 is just about only a factor I play Beat Saber on at this level, nevertheless it’s at all times good to see a flat sport ported to VR. I’ve performed headset implementations of Quake 2 and numerous different ’90s shooters, and it is at all times felt proper. The Nineties was peak VR mania, and seeing the first-person video games of that period by way of goggles that get foggy if I put them on my scorching face on a chilly day looks as if precisely the place they belong. I didn’t anticipate to see Avenue Fighter in VR, nevertheless.
The VR implementation of Street Fighter 6 involves us through Praydog within the newest model of REFramework, which provides VR help to all RE Engine video games. Which means it helps the fashionable Resident Evils 2 by way of 4, 7, and Village, but additionally Satan Could Cry 5 and Monster Hunter Rise. And, sure, now it helps Avenue Fighter 6.
It isn’t an apparent selection for VR, as a result of who needs to see E. Honda slam them down in first-person? OK, someone on the market completely does wish to see that, nevertheless it’s not what REFramework delivers. As a substitute it is carried out as if you happen to’re within the entrance row of the group cheering in your favourite fighters of the road selection. The digicam is not at all times 100% underneath your management, zooming in various quantities for particular strikes and sure counters in a method I think about is likely to be a bit disorienting, nevertheless it nonetheless seems fairly neat.
A lot of the footage reveals it being performed and not using a HUD, nevertheless it’s clearly there as an possibility, and you may see what it seems like with well being bars within the Juri versus Cammy match across the one-minute mark. You can even see some animation oddities, presumably because of your elevated freedom to view issues from angles of your selecting, like Cammy’s head totally leaving her physique like a cold Mortal Kombat fatality.
Praydog has additionally taken over work on a common VR injector for video games made within the Unreal Engine, which might finally imply seeing any game made in Unreal available in VR, with demo footage displaying Stray, Ghostrunner, Again For Blood, Passable, The Quarry, and even Life is Unusual: True Colours all turned digital. Possibly I ought to attempt taking part in one thing aside from Beat Saber in any case.